Common.j

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魔兽地图编辑器导航

common.j,是魔兽地图编辑器中的核心API,这些API是通过C++来实现的。

目录

1 原生类型[编辑]

所有原生函数都会尽量使用拓展的句柄(handle)类型,用于防止将错误的值传递给原生函数。(比如错将“单位”当做“特效”传递给某个函数)



  • constant native OrderId takes string orderIdString returns integer
  • constant native OrderId2String takes integer orderId returns string
  • constant native UnitId takes string unitIdString returns integer
  • constant native UnitId2String takes integer unitId returns string


1.1 暂时不能正常运行的函数[编辑]

// Not currently working correctly...

  • constant native AbilityId takes string abilityIdString returns integer
  • constant native AbilityId2String takes integer abilityId returns string

1.2 Looks up the "name" field for any object (unit, item, ability)[编辑]

  • constant native GetObjectName takes integer objectId returns string

2 全局变量[编辑]

2.1 游戏常量[编辑]



2.2 地图设置相关常量[编辑]

2.3 音频常量[编辑]

2.4 游戏、玩家、单位状态[编辑]

For use with TriggerRegister<X>StateEvent

2.4.1 当前的资源状态[编辑]

2.4.2 每种资源的税率[编辑]

2.4.3 玩家在关卡中累积收集起来的资源[编辑]

2.4.4 玩家的评分[编辑]

3 游戏/玩家/单位 事件[编辑]

当触发器因为某个行为而被触发时,这些值用于让系统判定应该告诉哪些事件它们已经被触发了,同时这些值也用于确定哪些原生函数应该被用于获取与事件相关的信息。
(When an event causes a trigger to fire these values allow the action code to determine which event was dispatched and therefore which set of native functions should be used to get information about the event.)

不要改变这些常量的顺序或者值,除非你确保枚举“JASS_GAME_EVENTS_WAR3”的值与改变后的顺序或者值能够匹配。(这一条应该是用于给暴雪的官方开发者看的)
(Do NOT change the order or value of these constants without insuring that the JASS_GAME_EVENTS_WAR3 enum is changed to match.)

3.1 使用在TriggerRegisterGameEvent的参数[编辑]

3.2 使用在TriggerRegisterPlayerEvent的参数[编辑]

3.3 使用在TriggerRegisterPlayerUnitEvent的参数[编辑]

3.4 使用在TriggerRegisterUnitEvent的参数[编辑]

3.4.1 Events which may have a filter for the "other unit"[编辑]

3.4.2 Events which involve the specified unit performing training of other units[编辑]

3.5 冰封王座拓展的事件[编辑]

Need to be added here to preserve compat

3.6 使用在TriggerRegisterGameEvent的参数[编辑]

3.7 使用在TriggerRegisterPlayerEvent的参数[编辑]

3.8 使用在TriggerRegisterPlayerUnitEvent的参数[编辑]

3.9 使用在TriggerRegisterUnitEvent的参数[编辑]

3.10 事件API的限制类型常量[编辑]

用于与 变量/玩家状态/游戏状态/单位状态 相关的事件(不要改变这些值的顺序)

3.11 单位类型常量,使用在IsUnitType()的参数[编辑]

3.12 物品类型常量,使用在ChooseRandomItemEx()的参数[编辑]

  • constant itemtype ITEM_TYPE_TOME = ConvertItemType(2) // 已过时,使用ITEM_TYPE_POWERUP替代

3.13 动画与镜头域值[编辑]

3.14 镜头边距常量,使用在GetCameraMargin的参数[编辑]

3.15 特效API常量[编辑]


3.16 Custom UI API constants[编辑]

  • constant originframetype ORIGIN_FRAME_GAME_UI = ConvertOriginFrameType(0)
  • constant originframetype ORIGIN_FRAME_COMMAND_BUTTON = ConvertOriginFrameType(1)
  • constant originframetype ORIGIN_FRAME_HERO_BAR = ConvertOriginFrameType(2)
  • constant originframetype ORIGIN_FRAME_HERO_BUTTON = ConvertOriginFrameType(3)
  • constant originframetype ORIGIN_FRAME_HERO_HP_BAR = ConvertOriginFrameType(4)
  • constant originframetype ORIGIN_FRAME_HERO_MANA_BAR = ConvertOriginFrameType(5)
  • constant originframetype ORIGIN_FRAME_HERO_BUTTON_INDICATOR = ConvertOriginFrameType(6)
  • constant originframetype ORIGIN_FRAME_ITEM_BUTTON = ConvertOriginFrameType(7)
  • constant originframetype ORIGIN_FRAME_MINIMAP = ConvertOriginFrameType(8)
  • constant originframetype ORIGIN_FRAME_MINIMAP_BUTTON = ConvertOriginFrameType(9)
  • constant originframetype ORIGIN_FRAME_SYSTEM_BUTTON = ConvertOriginFrameType(10)
  • constant originframetype ORIGIN_FRAME_TOOLTIP = ConvertOriginFrameType(11)
  • constant originframetype ORIGIN_FRAME_UBERTOOLTIP = ConvertOriginFrameType(12)
  • constant originframetype ORIGIN_FRAME_CHAT_MSG = ConvertOriginFrameType(13)
  • constant originframetype ORIGIN_FRAME_UNIT_MSG = ConvertOriginFrameType(14)
  • constant originframetype ORIGIN_FRAME_TOP_MSG = ConvertOriginFrameType(15)
  • constant originframetype ORIGIN_FRAME_PORTRAIT = ConvertOriginFrameType(16)
  • constant originframetype ORIGIN_FRAME_WORLD_FRAME = ConvertOriginFrameType(17)
  • constant framepointtype FRAMEPOINT_TOPLEFT = ConvertFramePointType(0)
  • constant framepointtype FRAMEPOINT_TOP = ConvertFramePointType(1)
  • constant framepointtype FRAMEPOINT_TOPRIGHT = ConvertFramePointType(2)
  • constant framepointtype FRAMEPOINT_LEFT = ConvertFramePointType(3)
  • constant framepointtype FRAMEPOINT_CENTER = ConvertFramePointType(4)
  • constant framepointtype FRAMEPOINT_RIGHT = ConvertFramePointType(5)
  • constant framepointtype FRAMEPOINT_BOTTOMLEFT = ConvertFramePointType(6)
  • constant framepointtype FRAMEPOINT_BOTTOM = ConvertFramePointType(7)
  • constant framepointtype FRAMEPOINT_BOTTOMRIGHT = ConvertFramePointType(8)
  • constant textaligntype TEXT_JUSTIFY_TOP = ConvertTextAlignType(0)
  • constant textaligntype TEXT_JUSTIFY_MIDDLE = ConvertTextAlignType(1)
  • constant textaligntype TEXT_JUSTIFY_BOTTOM = ConvertTextAlignType(2)
  • constant textaligntype TEXT_JUSTIFY_LEFT = ConvertTextAlignType(3)
  • constant textaligntype TEXT_JUSTIFY_CENTER = ConvertTextAlignType(4)
  • constant textaligntype TEXT_JUSTIFY_RIGHT = ConvertTextAlignType(5)
  • constant frameeventtype FRAMEEVENT_CONTROL_CLICK = ConvertFrameEventType(1)
  • constant frameeventtype FRAMEEVENT_MOUSE_ENTER = ConvertFrameEventType(2)
  • constant frameeventtype FRAMEEVENT_MOUSE_LEAVE = ConvertFrameEventType(3)
  • constant frameeventtype FRAMEEVENT_MOUSE_UP = ConvertFrameEventType(4)
  • constant frameeventtype FRAMEEVENT_MOUSE_DOWN = ConvertFrameEventType(5)
  • constant frameeventtype FRAMEEVENT_MOUSE_WHEEL = ConvertFrameEventType(6)
  • constant frameeventtype FRAMEEVENT_CHECKBOX_CHECKED = ConvertFrameEventType(7)
  • constant frameeventtype FRAMEEVENT_CHECKBOX_UNCHECKED = ConvertFrameEventType(8)
  • constant frameeventtype FRAMEEVENT_EDITBOX_TEXT_CHANGED = ConvertFrameEventType(9)
  • constant frameeventtype FRAMEEVENT_POPUPMENU_ITEM_CHANGED = ConvertFrameEventType(10)
  • constant frameeventtype FRAMEEVENT_MOUSE_DOUBLECLICK = ConvertFrameEventType(11)
  • constant frameeventtype FRAMEEVENT_SPRITE_ANIM_UPDATE = ConvertFrameEventType(12)
  • constant frameeventtype FRAMEEVENT_SLIDER_VALUE_CHANGED = ConvertFrameEventType(13)
  • constant frameeventtype FRAMEEVENT_DIALOG_CANCEL = ConvertFrameEventType(14)
  • constant frameeventtype FRAMEEVENT_DIALOG_ACCEPT = ConvertFrameEventType(15)
  • constant frameeventtype FRAMEEVENT_EDITBOX_ENTER = ConvertFrameEventType(16)


3.17 OS Key constants[编辑]

  • constant oskeytype OSKEY_BACKSPACE = ConvertOsKeyType($08)
  • constant oskeytype OSKEY_TAB = ConvertOsKeyType($09)
  • constant oskeytype OSKEY_CLEAR = ConvertOsKeyType($0C)
  • constant oskeytype OSKEY_RETURN = ConvertOsKeyType($0D)
  • constant oskeytype OSKEY_SHIFT = ConvertOsKeyType($10)
  • constant oskeytype OSKEY_CONTROL = ConvertOsKeyType($11)
  • constant oskeytype OSKEY_ALT = ConvertOsKeyType($12)
  • constant oskeytype OSKEY_PAUSE = ConvertOsKeyType($13)
  • constant oskeytype OSKEY_CAPSLOCK = ConvertOsKeyType($14)
  • constant oskeytype OSKEY_KANA = ConvertOsKeyType($15)
  • constant oskeytype OSKEY_HANGUL = ConvertOsKeyType($15)
  • constant oskeytype OSKEY_JUNJA = ConvertOsKeyType($17)
  • constant oskeytype OSKEY_FINAL = ConvertOsKeyType($18)
  • constant oskeytype OSKEY_HANJA = ConvertOsKeyType($19)
  • constant oskeytype OSKEY_KANJI = ConvertOsKeyType($19)
  • constant oskeytype OSKEY_ESCAPE = ConvertOsKeyType($1B)
  • constant oskeytype OSKEY_CONVERT = ConvertOsKeyType($1C)
  • constant oskeytype OSKEY_NONCONVERT = ConvertOsKeyType($1D)
  • constant oskeytype OSKEY_ACCEPT = ConvertOsKeyType($1E)
  • constant oskeytype OSKEY_MODECHANGE = ConvertOsKeyType($1F)
  • constant oskeytype OSKEY_SPACE = ConvertOsKeyType($20)
  • constant oskeytype OSKEY_PAGEUP = ConvertOsKeyType($21)
  • constant oskeytype OSKEY_PAGEDOWN = ConvertOsKeyType($22)
  • constant oskeytype OSKEY_END = ConvertOsKeyType($23)
  • constant oskeytype OSKEY_HOME = ConvertOsKeyType($24)
  • constant oskeytype OSKEY_LEFT = ConvertOsKeyType($25)
  • constant oskeytype OSKEY_UP = ConvertOsKeyType($26)
  • constant oskeytype OSKEY_RIGHT = ConvertOsKeyType($27)
  • constant oskeytype OSKEY_DOWN = ConvertOsKeyType($28)
  • constant oskeytype OSKEY_SELECT = ConvertOsKeyType($29)
  • constant oskeytype OSKEY_PRINT = ConvertOsKeyType($2A)
  • constant oskeytype OSKEY_EXECUTE = ConvertOsKeyType($2B)
  • constant oskeytype OSKEY_PRINTSCREEN = ConvertOsKeyType($2C)
  • constant oskeytype OSKEY_INSERT = ConvertOsKeyType($2D)
  • constant oskeytype OSKEY_DELETE = ConvertOsKeyType($2E)
  • constant oskeytype OSKEY_HELP = ConvertOsKeyType($2F)
  • constant oskeytype OSKEY_0 = ConvertOsKeyType($30)
  • constant oskeytype OSKEY_1 = ConvertOsKeyType($31)
  • constant oskeytype OSKEY_2 = ConvertOsKeyType($32)
  • constant oskeytype OSKEY_3 = ConvertOsKeyType($33)
  • constant oskeytype OSKEY_4 = ConvertOsKeyType($34)
  • constant oskeytype OSKEY_5 = ConvertOsKeyType($35)
  • constant oskeytype OSKEY_6 = ConvertOsKeyType($36)
  • constant oskeytype OSKEY_7 = ConvertOsKeyType($37)
  • constant oskeytype OSKEY_8 = ConvertOsKeyType($38)
  • constant oskeytype OSKEY_9 = ConvertOsKeyType($39)
  • constant oskeytype OSKEY_A = ConvertOsKeyType($41)
  • constant oskeytype OSKEY_B = ConvertOsKeyType($42)
  • constant oskeytype OSKEY_C = ConvertOsKeyType($43)
  • constant oskeytype OSKEY_D = ConvertOsKeyType($44)
  • constant oskeytype OSKEY_E = ConvertOsKeyType($45)
  • constant oskeytype OSKEY_F = ConvertOsKeyType($46)
  • constant oskeytype OSKEY_G = ConvertOsKeyType($47)
  • constant oskeytype OSKEY_H = ConvertOsKeyType($48)
  • constant oskeytype OSKEY_I = ConvertOsKeyType($49)
  • constant oskeytype OSKEY_J = ConvertOsKeyType($4A)
  • constant oskeytype OSKEY_K = ConvertOsKeyType($4B)
  • constant oskeytype OSKEY_L = ConvertOsKeyType($4C)
  • constant oskeytype OSKEY_M = ConvertOsKeyType($4D)
  • constant oskeytype OSKEY_N = ConvertOsKeyType($4E)
  • constant oskeytype OSKEY_O = ConvertOsKeyType($4F)
  • constant oskeytype OSKEY_P = ConvertOsKeyType($50)
  • constant oskeytype OSKEY_Q = ConvertOsKeyType($51)
  • constant oskeytype OSKEY_R = ConvertOsKeyType($52)
  • constant oskeytype OSKEY_S = ConvertOsKeyType($53)
  • constant oskeytype OSKEY_T = ConvertOsKeyType($54)
  • constant oskeytype OSKEY_U = ConvertOsKeyType($55)
  • constant oskeytype OSKEY_V = ConvertOsKeyType($56)
  • constant oskeytype OSKEY_W = ConvertOsKeyType($57)
  • constant oskeytype OSKEY_X = ConvertOsKeyType($58)
  • constant oskeytype OSKEY_Y = ConvertOsKeyType($59)
  • constant oskeytype OSKEY_Z = ConvertOsKeyType($5A)
  • constant oskeytype OSKEY_LMETA = ConvertOsKeyType($5B)
  • constant oskeytype OSKEY_RMETA = ConvertOsKeyType($5C)
  • constant oskeytype OSKEY_APPS = ConvertOsKeyType($5D)
  • constant oskeytype OSKEY_SLEEP = ConvertOsKeyType($5F)
  • constant oskeytype OSKEY_NUMPAD0 = ConvertOsKeyType($60)
  • constant oskeytype OSKEY_NUMPAD1 = ConvertOsKeyType($61)
  • constant oskeytype OSKEY_NUMPAD2 = ConvertOsKeyType($62)
  • constant oskeytype OSKEY_NUMPAD3 = ConvertOsKeyType($63)
  • constant oskeytype OSKEY_NUMPAD4 = ConvertOsKeyType($64)
  • constant oskeytype OSKEY_NUMPAD5 = ConvertOsKeyType($65)
  • constant oskeytype OSKEY_NUMPAD6 = ConvertOsKeyType($66)
  • constant oskeytype OSKEY_NUMPAD7 = ConvertOsKeyType($67)
  • constant oskeytype OSKEY_NUMPAD8 = ConvertOsKeyType($68)
  • constant oskeytype OSKEY_NUMPAD9 = ConvertOsKeyType($69)
  • constant oskeytype OSKEY_MULTIPLY = ConvertOsKeyType($6A)
  • constant oskeytype OSKEY_ADD = ConvertOsKeyType($6B)
  • constant oskeytype OSKEY_SEPARATOR = ConvertOsKeyType($6C)
  • constant oskeytype OSKEY_SUBTRACT = ConvertOsKeyType($6D)
  • constant oskeytype OSKEY_DECIMAL = ConvertOsKeyType($6E)
  • constant oskeytype OSKEY_DIVIDE = ConvertOsKeyType($6F)
  • constant oskeytype OSKEY_F1 = ConvertOsKeyType($70)
  • constant oskeytype OSKEY_F2 = ConvertOsKeyType($71)
  • constant oskeytype OSKEY_F3 = ConvertOsKeyType($72)
  • constant oskeytype OSKEY_F4 = ConvertOsKeyType($73)
  • constant oskeytype OSKEY_F5 = ConvertOsKeyType($74)
  • constant oskeytype OSKEY_F6 = ConvertOsKeyType($75)
  • constant oskeytype OSKEY_F7 = ConvertOsKeyType($76)
  • constant oskeytype OSKEY_F8 = ConvertOsKeyType($77)
  • constant oskeytype OSKEY_F9 = ConvertOsKeyType($78)
  • constant oskeytype OSKEY_F10 = ConvertOsKeyType($79)
  • constant oskeytype OSKEY_F11 = ConvertOsKeyType($7A)
  • constant oskeytype OSKEY_F12 = ConvertOsKeyType($7B)
  • constant oskeytype OSKEY_F13 = ConvertOsKeyType($7C)
  • constant oskeytype OSKEY_F14 = ConvertOsKeyType($7D)
  • constant oskeytype OSKEY_F15 = ConvertOsKeyType($7E)
  • constant oskeytype OSKEY_F16 = ConvertOsKeyType($7F)
  • constant oskeytype OSKEY_F17 = ConvertOsKeyType($80)
  • constant oskeytype OSKEY_F18 = ConvertOsKeyType($81)
  • constant oskeytype OSKEY_F19 = ConvertOsKeyType($82)
  • constant oskeytype OSKEY_F20 = ConvertOsKeyType($83)
  • constant oskeytype OSKEY_F21 = ConvertOsKeyType($84)
  • constant oskeytype OSKEY_F22 = ConvertOsKeyType($85)
  • constant oskeytype OSKEY_F23 = ConvertOsKeyType($86)
  • constant oskeytype OSKEY_F24 = ConvertOsKeyType($87)
  • constant oskeytype OSKEY_NUMLOCK = ConvertOsKeyType($90)
  • constant oskeytype OSKEY_SCROLLLOCK = ConvertOsKeyType($91)
  • constant oskeytype OSKEY_OEM_NEC_EQUAL = ConvertOsKeyType($92)
  • constant oskeytype OSKEY_OEM_FJ_JISHO = ConvertOsKeyType($92)
  • constant oskeytype OSKEY_OEM_FJ_MASSHOU = ConvertOsKeyType($93)
  • constant oskeytype OSKEY_OEM_FJ_TOUROKU = ConvertOsKeyType($94)
  • constant oskeytype OSKEY_OEM_FJ_LOYA = ConvertOsKeyType($95)
  • constant oskeytype OSKEY_OEM_FJ_ROYA = ConvertOsKeyType($96)
  • constant oskeytype OSKEY_LSHIFT = ConvertOsKeyType($A0)
  • constant oskeytype OSKEY_RSHIFT = ConvertOsKeyType($A1)
  • constant oskeytype OSKEY_LCONTROL = ConvertOsKeyType($A2)
  • constant oskeytype OSKEY_RCONTROL = ConvertOsKeyType($A3)
  • constant oskeytype OSKEY_LALT = ConvertOsKeyType($A4)
  • constant oskeytype OSKEY_RALT = ConvertOsKeyType($A5)
  • constant oskeytype OSKEY_BROWSER_BACK = ConvertOsKeyType($A6)
  • constant oskeytype OSKEY_BROWSER_FORWARD = ConvertOsKeyType($A7)
  • constant oskeytype OSKEY_BROWSER_REFRESH = ConvertOsKeyType($A8)
  • constant oskeytype OSKEY_BROWSER_STOP = ConvertOsKeyType($A9)
  • constant oskeytype OSKEY_BROWSER_SEARCH = ConvertOsKeyType($AA)
  • constant oskeytype OSKEY_BROWSER_FAVORITES = ConvertOsKeyType($AB)
  • constant oskeytype OSKEY_BROWSER_HOME = ConvertOsKeyType($AC)
  • constant oskeytype OSKEY_VOLUME_MUTE = ConvertOsKeyType($AD)
  • constant oskeytype OSKEY_VOLUME_DOWN = ConvertOsKeyType($AE)
  • constant oskeytype OSKEY_VOLUME_UP = ConvertOsKeyType($AF)
  • constant oskeytype OSKEY_MEDIA_NEXT_TRACK = ConvertOsKeyType($B0)
  • constant oskeytype OSKEY_MEDIA_PREV_TRACK = ConvertOsKeyType($B1)
  • constant oskeytype OSKEY_MEDIA_STOP = ConvertOsKeyType($B2)
  • constant oskeytype OSKEY_MEDIA_PLAY_PAUSE = ConvertOsKeyType($B3)
  • constant oskeytype OSKEY_LAUNCH_MAIL = ConvertOsKeyType($B4)
  • constant oskeytype OSKEY_LAUNCH_MEDIA_SELECT = ConvertOsKeyType($B5)
  • constant oskeytype OSKEY_LAUNCH_APP1 = ConvertOsKeyType($B6)
  • constant oskeytype OSKEY_LAUNCH_APP2 = ConvertOsKeyType($B7)
  • constant oskeytype OSKEY_OEM_1 = ConvertOsKeyType($BA)
  • constant oskeytype OSKEY_OEM_PLUS = ConvertOsKeyType($BB)
  • constant oskeytype OSKEY_OEM_COMMA = ConvertOsKeyType($BC)
  • constant oskeytype OSKEY_OEM_MINUS = ConvertOsKeyType($BD)
  • constant oskeytype OSKEY_OEM_PERIOD = ConvertOsKeyType($BE)
  • constant oskeytype OSKEY_OEM_2 = ConvertOsKeyType($BF)
  • constant oskeytype OSKEY_OEM_3 = ConvertOsKeyType($C0)
  • constant oskeytype OSKEY_OEM_4 = ConvertOsKeyType($DB)
  • constant oskeytype OSKEY_OEM_5 = ConvertOsKeyType($DC)
  • constant oskeytype OSKEY_OEM_6 = ConvertOsKeyType($DD)
  • constant oskeytype OSKEY_OEM_7 = ConvertOsKeyType($DE)
  • constant oskeytype OSKEY_OEM_8 = ConvertOsKeyType($DF)
  • constant oskeytype OSKEY_OEM_AX = ConvertOsKeyType($E1)
  • constant oskeytype OSKEY_OEM_102 = ConvertOsKeyType($E2)
  • constant oskeytype OSKEY_ICO_HELP = ConvertOsKeyType($E3)
  • constant oskeytype OSKEY_ICO_00 = ConvertOsKeyType($E4)
  • constant oskeytype OSKEY_PROCESSKEY = ConvertOsKeyType($E5)
  • constant oskeytype OSKEY_ICO_CLEAR = ConvertOsKeyType($E6)
  • constant oskeytype OSKEY_PACKET = ConvertOsKeyType($E7)
  • constant oskeytype OSKEY_OEM_RESET = ConvertOsKeyType($E9)
  • constant oskeytype OSKEY_OEM_JUMP = ConvertOsKeyType($EA)
  • constant oskeytype OSKEY_OEM_PA1 = ConvertOsKeyType($EB)
  • constant oskeytype OSKEY_OEM_PA2 = ConvertOsKeyType($EC)
  • constant oskeytype OSKEY_OEM_PA3 = ConvertOsKeyType($ED)
  • constant oskeytype OSKEY_OEM_WSCTRL = ConvertOsKeyType($EE)
  • constant oskeytype OSKEY_OEM_CUSEL = ConvertOsKeyType($EF)
  • constant oskeytype OSKEY_OEM_ATTN = ConvertOsKeyType($F0)
  • constant oskeytype OSKEY_OEM_FINISH = ConvertOsKeyType($F1)
  • constant oskeytype OSKEY_OEM_COPY = ConvertOsKeyType($F2)
  • constant oskeytype OSKEY_OEM_AUTO = ConvertOsKeyType($F3)
  • constant oskeytype OSKEY_OEM_ENLW = ConvertOsKeyType($F4)
  • constant oskeytype OSKEY_OEM_BACKTAB = ConvertOsKeyType($F5)
  • constant oskeytype OSKEY_ATTN = ConvertOsKeyType($F6)
  • constant oskeytype OSKEY_CRSEL = ConvertOsKeyType($F7)
  • constant oskeytype OSKEY_EXSEL = ConvertOsKeyType($F8)
  • constant oskeytype OSKEY_EREOF = ConvertOsKeyType($F9)
  • constant oskeytype OSKEY_PLAY = ConvertOsKeyType($FA)
  • constant oskeytype OSKEY_ZOOM = ConvertOsKeyType($FB)
  • constant oskeytype OSKEY_NONAME = ConvertOsKeyType($FC)
  • constant oskeytype OSKEY_PA1 = ConvertOsKeyType($FD)
  • constant oskeytype OSKEY_OEM_CLEAR = ConvertOsKeyType($FE)

3.18 Instanced Object Operation API constant[编辑]

3.18.1 Ability[编辑]

  • constant abilityintegerfield ABILITY_IF_BUTTON_POSITION_NORMAL_X = ConvertAbilityIntegerField('abpx')
  • constant abilityintegerfield ABILITY_IF_BUTTON_POSITION_NORMAL_Y = ConvertAbilityIntegerField('abpy')
  • constant abilityintegerfield ABILITY_IF_BUTTON_POSITION_ACTIVATED_X = ConvertAbilityIntegerField('aubx')
  • constant abilityintegerfield ABILITY_IF_BUTTON_POSITION_ACTIVATED_Y = ConvertAbilityIntegerField('auby')
  • constant abilityintegerfield ABILITY_IF_BUTTON_POSITION_RESEARCH_X = ConvertAbilityIntegerField('arpx')
  • constant abilityintegerfield ABILITY_IF_BUTTON_POSITION_RESEARCH_Y = ConvertAbilityIntegerField('arpy')
  • constant abilityintegerfield ABILITY_IF_MISSILE_SPEED = ConvertAbilityIntegerField('amsp')
  • constant abilityintegerfield ABILITY_IF_TARGET_ATTACHMENTS = ConvertAbilityIntegerField('atac')
  • constant abilityintegerfield ABILITY_IF_CASTER_ATTACHMENTS = ConvertAbilityIntegerField('acac')
  • constant abilityintegerfield ABILITY_IF_PRIORITY = ConvertAbilityIntegerField('apri')
  • constant abilityintegerfield ABILITY_IF_LEVELS = ConvertAbilityIntegerField('alev')
  • constant abilityintegerfield ABILITY_IF_REQUIRED_LEVEL = ConvertAbilityIntegerField('arlv')
  • constant abilityintegerfield ABILITY_IF_LEVEL_SKIP_REQUIREMENT = ConvertAbilityIntegerField('alsk')
  • constant abilitybooleanfield ABILITY_BF_HERO_ABILITY = ConvertAbilityBooleanField('aher') // Get only
  • constant abilitybooleanfield ABILITY_BF_ITEM_ABILITY = ConvertAbilityBooleanField('aite')
  • constant abilitybooleanfield ABILITY_BF_CHECK_DEPENDENCIES = ConvertAbilityBooleanField('achd')
  • constant abilityrealfield ABILITY_RF_ARF_MISSILE_ARC = ConvertAbilityRealField('amac')
  • constant abilitystringfield ABILITY_SF_NAME = ConvertAbilityStringField('anam') // Get Only
  • constant abilitystringfield ABILITY_SF_ICON_ACTIVATED = ConvertAbilityStringField('auar')
  • constant abilitystringfield ABILITY_SF_ICON_RESEARCH = ConvertAbilityStringField('arar')
  • constant abilitystringfield ABILITY_SF_EFFECT_SOUND = ConvertAbilityStringField('aefs')
  • constant abilitystringfield ABILITY_SF_EFFECT_SOUND_LOOPING = ConvertAbilityStringField('aefl')
  • constant abilityintegerlevelfield ABILITY_ILF_MANA_COST = ConvertAbilityIntegerLevelField('amcs')
  • constant abilityintegerlevelfield ABILITY_ILF_NUMBER_OF_WAVES = ConvertAbilityIntegerLevelField('Hbz1')
  • constant abilityintegerlevelfield ABILITY_ILF_NUMBER_OF_SHARDS = ConvertAbilityIntegerLevelField('Hbz3')
  • constant abilityintegerlevelfield ABILITY_ILF_NUMBER_OF_UNITS_TELEPORTED = ConvertAbilityIntegerLevelField('Hmt1')
  • constant abilityintegerlevelfield ABILITY_ILF_SUMMONED_UNIT_COUNT_HWE2 = ConvertAbilityIntegerLevelField('Hwe2')
  • constant abilityintegerlevelfield ABILITY_ILF_NUMBER_OF_IMAGES = ConvertAbilityIntegerLevelField('Omi1')
  • constant abilityintegerlevelfield ABILITY_ILF_NUMBER_OF_CORPSES_RAISED_UAN1 = ConvertAbilityIntegerLevelField('Uan1')
  • constant abilityintegerlevelfield ABILITY_ILF_MORPHING_FLAGS = ConvertAbilityIntegerLevelField('Eme2')
  • constant abilityintegerlevelfield ABILITY_ILF_STRENGTH_BONUS_NRG5 = ConvertAbilityIntegerLevelField('Nrg5')
  • constant abilityintegerlevelfield ABILITY_ILF_DEFENSE_BONUS_NRG6 = ConvertAbilityIntegerLevelField('Nrg6')
  • constant abilityintegerlevelfield ABILITY_ILF_NUMBER_OF_TARGETS_HIT = ConvertAbilityIntegerLevelField('Ocl2')
  • constant abilityintegerlevelfield ABILITY_ILF_DETECTION_TYPE_OFS1 = ConvertAbilityIntegerLevelField('Ofs1')
  • constant abilityintegerlevelfield ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_OSF2 = ConvertAbilityIntegerLevelField('Osf2')
  • constant abilityintegerlevelfield ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_EFN1 = ConvertAbilityIntegerLevelField('Efn1')
  • constant abilityintegerlevelfield ABILITY_ILF_NUMBER_OF_CORPSES_RAISED_HRE1 = ConvertAbilityIntegerLevelField('Hre1')
  • constant abilityintegerlevelfield ABILITY_ILF_STACK_FLAGS = ConvertAbilityIntegerLevelField('Hca4')
  • constant abilityintegerlevelfield ABILITY_ILF_MINIMUM_NUMBER_OF_UNITS = ConvertAbilityIntegerLevelField('Ndp2')
  • constant abilityintegerlevelfield ABILITY_ILF_MAXIMUM_NUMBER_OF_UNITS_NDP3 = ConvertAbilityIntegerLevelField('Ndp3')
  • constant abilityintegerlevelfield ABILITY_ILF_NUMBER_OF_UNITS_CREATED_NRC2 = ConvertAbilityIntegerLevelField('Nrc2')
  • constant abilityintegerlevelfield ABILITY_ILF_SHIELD_LIFE = ConvertAbilityIntegerLevelField('Ams3')
  • constant abilityintegerlevelfield ABILITY_ILF_MANA_LOSS_AMS4 = ConvertAbilityIntegerLevelField('Ams4')
  • constant abilityintegerlevelfield ABILITY_ILF_GOLD_PER_INTERVAL_BGM1 = ConvertAbilityIntegerLevelField('Bgm1')
  • constant abilityintegerlevelfield ABILITY_ILF_MAX_NUMBER_OF_MINERS = ConvertAbilityIntegerLevelField('Bgm3')
  • constant abilityintegerlevelfield ABILITY_ILF_CARGO_CAPACITY = ConvertAbilityIntegerLevelField('Car1')
  • constant abilityintegerlevelfield ABILITY_ILF_MAXIMUM_CREEP_LEVEL_DEV3 = ConvertAbilityIntegerLevelField('Dev3')
  • constant abilityintegerlevelfield ABILITY_ILF_MAX_CREEP_LEVEL_DEV1 = ConvertAbilityIntegerLevelField('Dev1')
  • constant abilityintegerlevelfield ABILITY_ILF_GOLD_PER_INTERVAL_EGM1 = ConvertAbilityIntegerLevelField('Egm1')
  • constant abilityintegerlevelfield ABILITY_ILF_DEFENSE_REDUCTION = ConvertAbilityIntegerLevelField('Fae1')
  • constant abilityintegerlevelfield ABILITY_ILF_DETECTION_TYPE_FLA1 = ConvertAbilityIntegerLevelField('Fla1')
  • constant abilityintegerlevelfield ABILITY_ILF_FLARE_COUNT = ConvertAbilityIntegerLevelField('Fla3')
  • constant abilityintegerlevelfield ABILITY_ILF_MAX_GOLD = ConvertAbilityIntegerLevelField('Gld1')
  • constant abilityintegerlevelfield ABILITY_ILF_MINING_CAPACITY = ConvertAbilityIntegerLevelField('Gld3')
  • constant abilityintegerlevelfield ABILITY_ILF_MAXIMUM_NUMBER_OF_CORPSES_GYD1 = ConvertAbilityIntegerLevelField('Gyd1')
  • constant abilityintegerlevelfield ABILITY_ILF_DAMAGE_TO_TREE = ConvertAbilityIntegerLevelField('Har1')
  • constant abilityintegerlevelfield ABILITY_ILF_LUMBER_CAPACITY = ConvertAbilityIntegerLevelField('Har2')
  • constant abilityintegerlevelfield ABILITY_ILF_GOLD_CAPACITY = ConvertAbilityIntegerLevelField('Har3')
  • constant abilityintegerlevelfield ABILITY_ILF_DEFENSE_INCREASE_INF2 = ConvertAbilityIntegerLevelField('Inf2')
  • constant abilityintegerlevelfield ABILITY_ILF_INTERACTION_TYPE = ConvertAbilityIntegerLevelField('Neu2')
  • constant abilityintegerlevelfield ABILITY_ILF_GOLD_COST_NDT1 = ConvertAbilityIntegerLevelField('Ndt1')
  • constant abilityintegerlevelfield ABILITY_ILF_LUMBER_COST_NDT2 = ConvertAbilityIntegerLevelField('Ndt2')
  • constant abilityintegerlevelfield ABILITY_ILF_DETECTION_TYPE_NDT3 = ConvertAbilityIntegerLevelField('Ndt3')
  • constant abilityintegerlevelfield ABILITY_ILF_STACKING_TYPE_POI4 = ConvertAbilityIntegerLevelField('Poi4')
  • constant abilityintegerlevelfield ABILITY_ILF_STACKING_TYPE_POA5 = ConvertAbilityIntegerLevelField('Poa5')
  • constant abilityintegerlevelfield ABILITY_ILF_MAXIMUM_CREEP_LEVEL_PLY1 = ConvertAbilityIntegerLevelField('Ply1')
  • constant abilityintegerlevelfield ABILITY_ILF_MAXIMUM_CREEP_LEVEL_POS1 = ConvertAbilityIntegerLevelField('Pos1')
  • constant abilityintegerlevelfield ABILITY_ILF_MOVEMENT_UPDATE_FREQUENCY_PRG1 = ConvertAbilityIntegerLevelField('Prg1')
  • constant abilityintegerlevelfield ABILITY_ILF_ATTACK_UPDATE_FREQUENCY_PRG2 = ConvertAbilityIntegerLevelField('Prg2')
  • constant abilityintegerlevelfield ABILITY_ILF_MANA_LOSS_PRG6 = ConvertAbilityIntegerLevelField('Prg6')
  • constant abilityintegerlevelfield ABILITY_ILF_UNITS_SUMMONED_TYPE_ONE = ConvertAbilityIntegerLevelField('Rai1')
  • constant abilityintegerlevelfield ABILITY_ILF_UNITS_SUMMONED_TYPE_TWO = ConvertAbilityIntegerLevelField('Rai2')
  • constant abilityintegerlevelfield ABILITY_ILF_MAX_UNITS_SUMMONED = ConvertAbilityIntegerLevelField('Ucb5')
  • constant abilityintegerlevelfield ABILITY_ILF_ALLOW_WHEN_FULL_REJ3 = ConvertAbilityIntegerLevelField('Rej3')
  • constant abilityintegerlevelfield ABILITY_ILF_MAXIMUM_UNITS_CHARGED_TO_CASTER = ConvertAbilityIntegerLevelField('Rpb5')
  • constant abilityintegerlevelfield ABILITY_ILF_MAXIMUM_UNITS_AFFECTED = ConvertAbilityIntegerLevelField('Rpb6')
  • constant abilityintegerlevelfield ABILITY_ILF_DEFENSE_INCREASE_ROA2 = ConvertAbilityIntegerLevelField('Roa2')
  • constant abilityintegerlevelfield ABILITY_ILF_MAX_UNITS_ROA7 = ConvertAbilityIntegerLevelField('Roa7')
  • constant abilityintegerlevelfield ABILITY_ILF_ROOTED_WEAPONS = ConvertAbilityIntegerLevelField('Roo1')
  • constant abilityintegerlevelfield ABILITY_ILF_UPROOTED_WEAPONS = ConvertAbilityIntegerLevelField('Roo2')
  • constant abilityintegerlevelfield ABILITY_ILF_UPROOTED_DEFENSE_TYPE = ConvertAbilityIntegerLevelField('Roo4')
  • constant abilityintegerlevelfield ABILITY_ILF_ACCUMULATION_STEP = ConvertAbilityIntegerLevelField('Sal2')
  • constant abilityintegerlevelfield ABILITY_ILF_NUMBER_OF_OWLS = ConvertAbilityIntegerLevelField('Esn4')
  • constant abilityintegerlevelfield ABILITY_ILF_STACKING_TYPE_SPO4 = ConvertAbilityIntegerLevelField('Spo4')
  • constant abilityintegerlevelfield ABILITY_ILF_NUMBER_OF_UNITS = ConvertAbilityIntegerLevelField('Sod1')
  • constant abilityintegerlevelfield ABILITY_ILF_SPIDER_CAPACITY = ConvertAbilityIntegerLevelField('Spa1')
  • constant abilityintegerlevelfield ABILITY_ILF_INTERVALS_BEFORE_CHANGING_TREES = ConvertAbilityIntegerLevelField('Wha2')
  • constant abilityintegerlevelfield ABILITY_ILF_AGILITY_BONUS = ConvertAbilityIntegerLevelField('Iagi')
  • constant abilityintegerlevelfield ABILITY_ILF_INTELLIGENCE_BONUS = ConvertAbilityIntegerLevelField('Iint')
  • constant abilityintegerlevelfield ABILITY_ILF_STRENGTH_BONUS_ISTR = ConvertAbilityIntegerLevelField('Istr')
  • constant abilityintegerlevelfield ABILITY_ILF_ATTACK_BONUS = ConvertAbilityIntegerLevelField('Iatt')
  • constant abilityintegerlevelfield ABILITY_ILF_DEFENSE_BONUS_IDEF = ConvertAbilityIntegerLevelField('Idef')
  • constant abilityintegerlevelfield ABILITY_ILF_SUMMON_1_AMOUNT = ConvertAbilityIntegerLevelField('Isn1')
  • constant abilityintegerlevelfield ABILITY_ILF_SUMMON_2_AMOUNT = ConvertAbilityIntegerLevelField('Isn2')
  • constant abilityintegerlevelfield ABILITY_ILF_EXPERIENCE_GAINED = ConvertAbilityIntegerLevelField('Ixpg')
  • constant abilityintegerlevelfield ABILITY_ILF_HIT_POINTS_GAINED_IHPG = ConvertAbilityIntegerLevelField('Ihpg')
  • constant abilityintegerlevelfield ABILITY_ILF_MANA_POINTS_GAINED_IMPG = ConvertAbilityIntegerLevelField('Impg')
  • constant abilityintegerlevelfield ABILITY_ILF_HIT_POINTS_GAINED_IHP2 = ConvertAbilityIntegerLevelField('Ihp2')
  • constant abilityintegerlevelfield ABILITY_ILF_MANA_POINTS_GAINED_IMP2 = ConvertAbilityIntegerLevelField('Imp2')
  • constant abilityintegerlevelfield ABILITY_ILF_DAMAGE_BONUS_DICE = ConvertAbilityIntegerLevelField('Idic')
  • constant abilityintegerlevelfield ABILITY_ILF_ARMOR_PENALTY_IARP = ConvertAbilityIntegerLevelField('Iarp')
  • constant abilityintegerlevelfield ABILITY_ILF_ENABLED_ATTACK_INDEX_IOB5 = ConvertAbilityIntegerLevelField('Iob5')
  • constant abilityintegerlevelfield ABILITY_ILF_LEVELS_GAINED = ConvertAbilityIntegerLevelField('Ilev')
  • constant abilityintegerlevelfield ABILITY_ILF_MAX_LIFE_GAINED = ConvertAbilityIntegerLevelField('Ilif')
  • constant abilityintegerlevelfield ABILITY_ILF_MAX_MANA_GAINED = ConvertAbilityIntegerLevelField('Iman')
  • constant abilityintegerlevelfield ABILITY_ILF_GOLD_GIVEN = ConvertAbilityIntegerLevelField('Igol')
  • constant abilityintegerlevelfield ABILITY_ILF_LUMBER_GIVEN = ConvertAbilityIntegerLevelField('Ilum')
  • constant abilityintegerlevelfield ABILITY_ILF_DETECTION_TYPE_IFA1 = ConvertAbilityIntegerLevelField('Ifa1')
  • constant abilityintegerlevelfield ABILITY_ILF_MAXIMUM_CREEP_LEVEL_ICRE = ConvertAbilityIntegerLevelField('Icre')
  • constant abilityintegerlevelfield ABILITY_ILF_MOVEMENT_SPEED_BONUS = ConvertAbilityIntegerLevelField('Imvb')
  • constant abilityintegerlevelfield ABILITY_ILF_HIT_POINTS_REGENERATED_PER_SECOND = ConvertAbilityIntegerLevelField('Ihpr')
  • constant abilityintegerlevelfield ABILITY_ILF_SIGHT_RANGE_BONUS = ConvertAbilityIntegerLevelField('Isib')
  • constant abilityintegerlevelfield ABILITY_ILF_DAMAGE_PER_DURATION = ConvertAbilityIntegerLevelField('Icfd')
  • constant abilityintegerlevelfield ABILITY_ILF_MANA_USED_PER_SECOND = ConvertAbilityIntegerLevelField('Icfm')
  • constant abilityintegerlevelfield ABILITY_ILF_EXTRA_MANA_REQUIRED = ConvertAbilityIntegerLevelField('Icfx')
  • constant abilityintegerlevelfield ABILITY_ILF_DETECTION_RADIUS_IDET = ConvertAbilityIntegerLevelField('Idet')
  • constant abilityintegerlevelfield ABILITY_ILF_MANA_LOSS_PER_UNIT_IDIM = ConvertAbilityIntegerLevelField('Idim')
  • constant abilityintegerlevelfield ABILITY_ILF_DAMAGE_TO_SUMMONED_UNITS_IDID = ConvertAbilityIntegerLevelField('Idid')
  • constant abilityintegerlevelfield ABILITY_ILF_MAXIMUM_NUMBER_OF_UNITS_IREC = ConvertAbilityIntegerLevelField('Irec')
  • constant abilityintegerlevelfield ABILITY_ILF_DELAY_AFTER_DEATH_SECONDS = ConvertAbilityIntegerLevelField('Ircd')
  • constant abilityintegerlevelfield ABILITY_ILF_RESTORED_LIFE = ConvertAbilityIntegerLevelField('irc2')
  • constant abilityintegerlevelfield ABILITY_ILF_RESTORED_MANA__1_FOR_CURRENT = ConvertAbilityIntegerLevelField('irc3')
  • constant abilityintegerlevelfield ABILITY_ILF_HIT_POINTS_RESTORED = ConvertAbilityIntegerLevelField('Ihps')
  • constant abilityintegerlevelfield ABILITY_ILF_MANA_POINTS_RESTORED = ConvertAbilityIntegerLevelField('Imps')
  • constant abilityintegerlevelfield ABILITY_ILF_MAXIMUM_NUMBER_OF_UNITS_ITPM = ConvertAbilityIntegerLevelField('Itpm')
  • constant abilityintegerlevelfield ABILITY_ILF_NUMBER_OF_CORPSES_RAISED_CAD1 = ConvertAbilityIntegerLevelField('Cad1')
  • constant abilityintegerlevelfield ABILITY_ILF_TERRAIN_DEFORMATION_DURATION_MS = ConvertAbilityIntegerLevelField('Wrs3')
  • constant abilityintegerlevelfield ABILITY_ILF_MAXIMUM_UNITS = ConvertAbilityIntegerLevelField('Uds1')
  • constant abilityintegerlevelfield ABILITY_ILF_DETECTION_TYPE_DET1 = ConvertAbilityIntegerLevelField('Det1')
  • constant abilityintegerlevelfield ABILITY_ILF_GOLD_COST_PER_STRUCTURE = ConvertAbilityIntegerLevelField('Nsp1')
  • constant abilityintegerlevelfield ABILITY_ILF_LUMBER_COST_PER_USE = ConvertAbilityIntegerLevelField('Nsp2')
  • constant abilityintegerlevelfield ABILITY_ILF_DETECTION_TYPE_NSP3 = ConvertAbilityIntegerLevelField('Nsp3')
  • constant abilityintegerlevelfield ABILITY_ILF_NUMBER_OF_SWARM_UNITS = ConvertAbilityIntegerLevelField('Uls1')
  • constant abilityintegerlevelfield ABILITY_ILF_MAX_SWARM_UNITS_PER_TARGET = ConvertAbilityIntegerLevelField('Uls3')
  • constant abilityintegerlevelfield ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_NBA2 = ConvertAbilityIntegerLevelField('Nba2')
  • constant abilityintegerlevelfield ABILITY_ILF_MAXIMUM_CREEP_LEVEL_NCH1 = ConvertAbilityIntegerLevelField('Nch1')
  • constant abilityintegerlevelfield ABILITY_ILF_ATTACKS_PREVENTED = ConvertAbilityIntegerLevelField('Nsi1')
  • constant abilityintegerlevelfield ABILITY_ILF_MAXIMUM_NUMBER_OF_TARGETS_EFK3 = ConvertAbilityIntegerLevelField('Efk3')
  • constant abilityintegerlevelfield ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_ESV1 = ConvertAbilityIntegerLevelField('Esv1')
  • constant abilityintegerlevelfield ABILITY_ILF_MAXIMUM_NUMBER_OF_CORPSES_EXH1 = ConvertAbilityIntegerLevelField('exh1')
  • constant abilityintegerlevelfield ABILITY_ILF_ITEM_CAPACITY = ConvertAbilityIntegerLevelField('inv1')
  • constant abilityintegerlevelfield ABILITY_ILF_MAXIMUM_NUMBER_OF_TARGETS_SPL2 = ConvertAbilityIntegerLevelField('spl2')
  • constant abilityintegerlevelfield ABILITY_ILF_ALLOW_WHEN_FULL_IRL3 = ConvertAbilityIntegerLevelField('irl3')
  • constant abilityintegerlevelfield ABILITY_ILF_MAXIMUM_DISPELLED_UNITS = ConvertAbilityIntegerLevelField('idc3')
  • constant abilityintegerlevelfield ABILITY_ILF_NUMBER_OF_LURES = ConvertAbilityIntegerLevelField('imo1')
  • constant abilityintegerlevelfield ABILITY_ILF_NEW_TIME_OF_DAY_HOUR = ConvertAbilityIntegerLevelField('ict1')
  • constant abilityintegerlevelfield ABILITY_ILF_NEW_TIME_OF_DAY_MINUTE = ConvertAbilityIntegerLevelField('ict2')
  • constant abilityintegerlevelfield ABILITY_ILF_NUMBER_OF_UNITS_CREATED_MEC1 = ConvertAbilityIntegerLevelField('mec1')
  • constant abilityintegerlevelfield ABILITY_ILF_MINIMUM_SPELLS = ConvertAbilityIntegerLevelField('spb3')
  • constant abilityintegerlevelfield ABILITY_ILF_MAXIMUM_SPELLS = ConvertAbilityIntegerLevelField('spb4')
  • constant abilityintegerlevelfield ABILITY_ILF_DISABLED_ATTACK_INDEX = ConvertAbilityIntegerLevelField('gra3')
  • constant abilityintegerlevelfield ABILITY_ILF_ENABLED_ATTACK_INDEX_GRA4 = ConvertAbilityIntegerLevelField('gra4')
  • constant abilityintegerlevelfield ABILITY_ILF_MAXIMUM_ATTACKS = ConvertAbilityIntegerLevelField('gra5')
  • constant abilityintegerlevelfield ABILITY_ILF_BUILDING_TYPES_ALLOWED_NPR1 = ConvertAbilityIntegerLevelField('Npr1')
  • constant abilityintegerlevelfield ABILITY_ILF_BUILDING_TYPES_ALLOWED_NSA1 = ConvertAbilityIntegerLevelField('Nsa1')
  • constant abilityintegerlevelfield ABILITY_ILF_ATTACK_MODIFICATION = ConvertAbilityIntegerLevelField('Iaa1')
  • constant abilityintegerlevelfield ABILITY_ILF_SUMMONED_UNIT_COUNT_NPA5 = ConvertAbilityIntegerLevelField('Npa5')
  • constant abilityintegerlevelfield ABILITY_ILF_UPGRADE_LEVELS = ConvertAbilityIntegerLevelField('Igl1')
  • constant abilityintegerlevelfield ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_NDO2 = ConvertAbilityIntegerLevelField('Ndo2')
  • constant abilityintegerlevelfield ABILITY_ILF_BEASTS_PER_SECOND = ConvertAbilityIntegerLevelField('Nst1')
  • constant abilityintegerlevelfield ABILITY_ILF_TARGET_TYPE = ConvertAbilityIntegerLevelField('Ncl2')
  • constant abilityintegerlevelfield ABILITY_ILF_OPTIONS = ConvertAbilityIntegerLevelField('Ncl3')
  • constant abilityintegerlevelfield ABILITY_ILF_ARMOR_PENALTY_NAB3 = ConvertAbilityIntegerLevelField('Nab3')
  • constant abilityintegerlevelfield ABILITY_ILF_WAVE_COUNT_NHS6 = ConvertAbilityIntegerLevelField('Nhs6')
  • constant abilityintegerlevelfield ABILITY_ILF_MAX_CREEP_LEVEL_NTM3 = ConvertAbilityIntegerLevelField('Ntm3')
  • constant abilityintegerlevelfield ABILITY_ILF_MISSILE_COUNT = ConvertAbilityIntegerLevelField('Ncs3')
  • constant abilityintegerlevelfield ABILITY_ILF_SPLIT_ATTACK_COUNT = ConvertAbilityIntegerLevelField('Nlm3')
  • constant abilityintegerlevelfield ABILITY_ILF_GENERATION_COUNT = ConvertAbilityIntegerLevelField('Nlm6')
  • constant abilityintegerlevelfield ABILITY_ILF_ROCK_RING_COUNT = ConvertAbilityIntegerLevelField('Nvc1')
  • constant abilityintegerlevelfield ABILITY_ILF_WAVE_COUNT_NVC2 = ConvertAbilityIntegerLevelField('Nvc2')
  • constant abilityintegerlevelfield ABILITY_ILF_PREFER_HOSTILES_TAU1 = ConvertAbilityIntegerLevelField('Tau1')
  • constant abilityintegerlevelfield ABILITY_ILF_PREFER_FRIENDLIES_TAU2 = ConvertAbilityIntegerLevelField('Tau2')
  • constant abilityintegerlevelfield ABILITY_ILF_MAX_UNITS_TAU3 = ConvertAbilityIntegerLevelField('Tau3')
  • constant abilityintegerlevelfield ABILITY_ILF_NUMBER_OF_PULSES = ConvertAbilityIntegerLevelField('Tau4')
  • constant abilityintegerlevelfield ABILITY_ILF_SUMMONED_UNIT_TYPE_HWE1 = ConvertAbilityIntegerLevelField('Hwe1')
  • constant abilityintegerlevelfield ABILITY_ILF_SUMMONED_UNIT_UIN4 = ConvertAbilityIntegerLevelField('Uin4')
  • constant abilityintegerlevelfield ABILITY_ILF_SUMMONED_UNIT_OSF1 = ConvertAbilityIntegerLevelField('Osf1')
  • constant abilityintegerlevelfield ABILITY_ILF_SUMMONED_UNIT_TYPE_EFNU = ConvertAbilityIntegerLevelField('Efnu')
  • constant abilityintegerlevelfield ABILITY_ILF_SUMMONED_UNIT_TYPE_NBAU = ConvertAbilityIntegerLevelField('Nbau')
  • constant abilityintegerlevelfield ABILITY_ILF_SUMMONED_UNIT_TYPE_NTOU = ConvertAbilityIntegerLevelField('Ntou')
  • constant abilityintegerlevelfield ABILITY_ILF_SUMMONED_UNIT_TYPE_ESVU = ConvertAbilityIntegerLevelField('Esvu')
  • constant abilityintegerlevelfield ABILITY_ILF_SUMMONED_UNIT_TYPES = ConvertAbilityIntegerLevelField('Nef1')
  • constant abilityintegerlevelfield ABILITY_ILF_SUMMONED_UNIT_TYPE_NDOU = ConvertAbilityIntegerLevelField('Ndou')
  • constant abilityintegerlevelfield ABILITY_ILF_ALTERNATE_FORM_UNIT_EMEU = ConvertAbilityIntegerLevelField('Emeu')
  • constant abilityintegerlevelfield ABILITY_ILF_PLAGUE_WARD_UNIT_TYPE = ConvertAbilityIntegerLevelField('Aplu')
  • constant abilityintegerlevelfield ABILITY_ILF_ALLOWED_UNIT_TYPE_BTL1 = ConvertAbilityIntegerLevelField('Btl1')
  • constant abilityintegerlevelfield ABILITY_ILF_NEW_UNIT_TYPE = ConvertAbilityIntegerLevelField('Cha1')
  • constant abilityintegerlevelfield ABILITY_ILF_RESULTING_UNIT_TYPE_ENT1 = ConvertAbilityIntegerLevelField('ent1')
  • constant abilityintegerlevelfield ABILITY_ILF_CORPSE_UNIT_TYPE = ConvertAbilityIntegerLevelField('Gydu')
  • constant abilityintegerlevelfield ABILITY_ILF_ALLOWED_UNIT_TYPE_LOA1 = ConvertAbilityIntegerLevelField('Loa1')
  • constant abilityintegerlevelfield ABILITY_ILF_UNIT_TYPE_FOR_LIMIT_CHECK = ConvertAbilityIntegerLevelField('Raiu')
  • constant abilityintegerlevelfield ABILITY_ILF_WARD_UNIT_TYPE_STAU = ConvertAbilityIntegerLevelField('Stau')
  • constant abilityintegerlevelfield ABILITY_ILF_EFFECT_ABILITY = ConvertAbilityIntegerLevelField('Iobu')
  • constant abilityintegerlevelfield ABILITY_ILF_CONVERSION_UNIT = ConvertAbilityIntegerLevelField('Ndc2')
  • constant abilityintegerlevelfield ABILITY_ILF_UNIT_TO_PRESERVE = ConvertAbilityIntegerLevelField('Nsl1')
  • constant abilityintegerlevelfield ABILITY_ILF_UNIT_TYPE_ALLOWED = ConvertAbilityIntegerLevelField('Chl1')
  • constant abilityintegerlevelfield ABILITY_ILF_SWARM_UNIT_TYPE = ConvertAbilityIntegerLevelField('Ulsu')
  • constant abilityintegerlevelfield ABILITY_ILF_RESULTING_UNIT_TYPE_COAU = ConvertAbilityIntegerLevelField('coau')
  • constant abilityintegerlevelfield ABILITY_ILF_UNIT_TYPE_EXHU = ConvertAbilityIntegerLevelField('exhu')
  • constant abilityintegerlevelfield ABILITY_ILF_WARD_UNIT_TYPE_HWDU = ConvertAbilityIntegerLevelField('hwdu')
  • constant abilityintegerlevelfield ABILITY_ILF_LURE_UNIT_TYPE = ConvertAbilityIntegerLevelField('imou')
  • constant abilityintegerlevelfield ABILITY_ILF_UNIT_TYPE_IPMU = ConvertAbilityIntegerLevelField('ipmu')
  • constant abilityintegerlevelfield ABILITY_ILF_FACTORY_UNIT_ID = ConvertAbilityIntegerLevelField('Nsyu')
  • constant abilityintegerlevelfield ABILITY_ILF_SPAWN_UNIT_ID_NFYU = ConvertAbilityIntegerLevelField('Nfyu')
  • constant abilityintegerlevelfield ABILITY_ILF_DESTRUCTIBLE_ID = ConvertAbilityIntegerLevelField('Nvcu')
  • constant abilityintegerlevelfield ABILITY_ILF_UPGRADE_TYPE = ConvertAbilityIntegerLevelField('Iglu')
  • constant abilityreallevelfield ABILITY_RLF_CASTING_TIME = ConvertAbilityRealLevelField('acas')
  • constant abilityreallevelfield ABILITY_RLF_DURATION_NORMAL = ConvertAbilityRealLevelField('adur')
  • constant abilityreallevelfield ABILITY_RLF_DURATION_HERO = ConvertAbilityRealLevelField('ahdu')
  • constant abilityreallevelfield ABILITY_RLF_COOLDOWN = ConvertAbilityRealLevelField('acdn')
  • constant abilityreallevelfield ABILITY_RLF_AREA_OF_EFFECT = ConvertAbilityRealLevelField('aare')
  • constant abilityreallevelfield ABILITY_RLF_CAST_RANGE = ConvertAbilityRealLevelField('aran')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_HBZ2 = ConvertAbilityRealLevelField('Hbz2')
  • constant abilityreallevelfield ABILITY_RLF_BUILDING_REDUCTION_HBZ4 = ConvertAbilityRealLevelField('Hbz4')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_PER_SECOND_HBZ5 = ConvertAbilityRealLevelField('Hbz5')
  • constant abilityreallevelfield ABILITY_RLF_MAXIMUM_DAMAGE_PER_WAVE = ConvertAbilityRealLevelField('Hbz6')
  • constant abilityreallevelfield ABILITY_RLF_MANA_REGENERATION_INCREASE = ConvertAbilityRealLevelField('Hab1')
  • constant abilityreallevelfield ABILITY_RLF_CASTING_DELAY = ConvertAbilityRealLevelField('Hmt2')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_PER_SECOND_OWW1 = ConvertAbilityRealLevelField('Oww1')
  • constant abilityreallevelfield ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_OWW2 = ConvertAbilityRealLevelField('Oww2')
  • constant abilityreallevelfield ABILITY_RLF_CHANCE_TO_CRITICAL_STRIKE = ConvertAbilityRealLevelField('Ocr1')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_MULTIPLIER_OCR2 = ConvertAbilityRealLevelField('Ocr2')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_BONUS_OCR3 = ConvertAbilityRealLevelField('Ocr3')
  • constant abilityreallevelfield ABILITY_RLF_CHANCE_TO_EVADE_OCR4 = ConvertAbilityRealLevelField('Ocr4')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_DEALT_PERCENT_OMI2 = ConvertAbilityRealLevelField('Omi2')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_TAKEN_PERCENT_OMI3 = ConvertAbilityRealLevelField('Omi3')
  • constant abilityreallevelfield ABILITY_RLF_ANIMATION_DELAY = ConvertAbilityRealLevelField('Omi4')
  • constant abilityreallevelfield ABILITY_RLF_TRANSITION_TIME = ConvertAbilityRealLevelField('Owk1')
  • constant abilityreallevelfield ABILITY_RLF_MOVEMENT_SPEED_INCREASE_PERCENT_OWK2 = ConvertAbilityRealLevelField('Owk2')
  • constant abilityreallevelfield ABILITY_RLF_BACKSTAB_DAMAGE = ConvertAbilityRealLevelField('Owk3')
  • constant abilityreallevelfield ABILITY_RLF_AMOUNT_HEALED_DAMAGED_UDC1 = ConvertAbilityRealLevelField('Udc1')
  • constant abilityreallevelfield ABILITY_RLF_LIFE_CONVERTED_TO_MANA = ConvertAbilityRealLevelField('Udp1')
  • constant abilityreallevelfield ABILITY_RLF_LIFE_CONVERTED_TO_LIFE = ConvertAbilityRealLevelField('Udp2')
  • constant abilityreallevelfield ABILITY_RLF_MOVEMENT_SPEED_INCREASE_PERCENT_UAU1 = ConvertAbilityRealLevelField('Uau1')
  • constant abilityreallevelfield ABILITY_RLF_LIFE_REGENERATION_INCREASE_PERCENT = ConvertAbilityRealLevelField('Uau2')
  • constant abilityreallevelfield ABILITY_RLF_CHANCE_TO_EVADE_EEV1 = ConvertAbilityRealLevelField('Eev1')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_PER_INTERVAL = ConvertAbilityRealLevelField('Eim1')
  • constant abilityreallevelfield ABILITY_RLF_MANA_DRAINED_PER_SECOND_EIM2 = ConvertAbilityRealLevelField('Eim2')
  • constant abilityreallevelfield ABILITY_RLF_BUFFER_MANA_REQUIRED = ConvertAbilityRealLevelField('Eim3')
  • constant abilityreallevelfield ABILITY_RLF_MAX_MANA_DRAINED = ConvertAbilityRealLevelField('Emb1')
  • constant abilityreallevelfield ABILITY_RLF_BOLT_DELAY = ConvertAbilityRealLevelField('Emb2')
  • constant abilityreallevelfield ABILITY_RLF_BOLT_LIFETIME = ConvertAbilityRealLevelField('Emb3')
  • constant abilityreallevelfield ABILITY_RLF_ALTITUDE_ADJUSTMENT_DURATION = ConvertAbilityRealLevelField('Eme3')
  • constant abilityreallevelfield ABILITY_RLF_LANDING_DELAY_TIME = ConvertAbilityRealLevelField('Eme4')
  • constant abilityreallevelfield ABILITY_RLF_ALTERNATE_FORM_HIT_POINT_BONUS = ConvertAbilityRealLevelField('Eme5')
  • constant abilityreallevelfield ABILITY_RLF_MOVE_SPEED_BONUS_INFO_PANEL_ONLY = ConvertAbilityRealLevelField('Ncr5')
  • constant abilityreallevelfield ABILITY_RLF_ATTACK_SPEED_BONUS_INFO_PANEL_ONLY = ConvertAbilityRealLevelField('Ncr6')
  • constant abilityreallevelfield ABILITY_RLF_LIFE_REGENERATION_RATE_PER_SECOND = ConvertAbilityRealLevelField('ave5')
  • constant abilityreallevelfield ABILITY_RLF_STUN_DURATION_USL1 = ConvertAbilityRealLevelField('Usl1')
  • constant abilityreallevelfield ABILITY_RLF_ATTACK_DAMAGE_STOLEN_PERCENT = ConvertAbilityRealLevelField('Uav1')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_UCS1 = ConvertAbilityRealLevelField('Ucs1')
  • constant abilityreallevelfield ABILITY_RLF_MAX_DAMAGE_UCS2 = ConvertAbilityRealLevelField('Ucs2')
  • constant abilityreallevelfield ABILITY_RLF_DISTANCE_UCS3 = ConvertAbilityRealLevelField('Ucs3')
  • constant abilityreallevelfield ABILITY_RLF_FINAL_AREA_UCS4 = ConvertAbilityRealLevelField('Ucs4')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_UIN1 = ConvertAbilityRealLevelField('Uin1')
  • constant abilityreallevelfield ABILITY_RLF_DURATION = ConvertAbilityRealLevelField('Uin2')
  • constant abilityreallevelfield ABILITY_RLF_IMPACT_DELAY = ConvertAbilityRealLevelField('Uin3')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_PER_TARGET_OCL1 = ConvertAbilityRealLevelField('Ocl1')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_REDUCTION_PER_TARGET = ConvertAbilityRealLevelField('Ocl3')
  • constant abilityreallevelfield ABILITY_RLF_EFFECT_DELAY_OEQ1 = ConvertAbilityRealLevelField('Oeq1')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_PER_SECOND_TO_BUILDINGS = ConvertAbilityRealLevelField('Oeq2')
  • constant abilityreallevelfield ABILITY_RLF_UNITS_SLOWED_PERCENT = ConvertAbilityRealLevelField('Oeq3')
  • constant abilityreallevelfield ABILITY_RLF_FINAL_AREA_OEQ4 = ConvertAbilityRealLevelField('Oeq4')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_PER_SECOND_EER1 = ConvertAbilityRealLevelField('Eer1')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_DEALT_TO_ATTACKERS = ConvertAbilityRealLevelField('Eah1')
  • constant abilityreallevelfield ABILITY_RLF_LIFE_HEALED = ConvertAbilityRealLevelField('Etq1')
  • constant abilityreallevelfield ABILITY_RLF_HEAL_INTERVAL = ConvertAbilityRealLevelField('Etq2')
  • constant abilityreallevelfield ABILITY_RLF_BUILDING_REDUCTION_ETQ3 = ConvertAbilityRealLevelField('Etq3')
  • constant abilityreallevelfield ABILITY_RLF_INITIAL_IMMUNITY_DURATION = ConvertAbilityRealLevelField('Etq4')
  • constant abilityreallevelfield ABILITY_RLF_MAX_LIFE_DRAINED_PER_SECOND_PERCENT = ConvertAbilityRealLevelField('Udd1')
  • constant abilityreallevelfield ABILITY_RLF_BUILDING_REDUCTION_UDD2 = ConvertAbilityRealLevelField('Udd2')
  • constant abilityreallevelfield ABILITY_RLF_ARMOR_DURATION = ConvertAbilityRealLevelField('Ufa1')
  • constant abilityreallevelfield ABILITY_RLF_ARMOR_BONUS_UFA2 = ConvertAbilityRealLevelField('Ufa2')
  • constant abilityreallevelfield ABILITY_RLF_AREA_OF_EFFECT_DAMAGE = ConvertAbilityRealLevelField('Ufn1')
  • constant abilityreallevelfield ABILITY_RLF_SPECIFIC_TARGET_DAMAGE_UFN2 = ConvertAbilityRealLevelField('Ufn2')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_BONUS_HFA1 = ConvertAbilityRealLevelField('Hfa1')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_DEALT_ESF1 = ConvertAbilityRealLevelField('Esf1')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_INTERVAL_ESF2 = ConvertAbilityRealLevelField('Esf2')
  • constant abilityreallevelfield ABILITY_RLF_BUILDING_REDUCTION_ESF3 = ConvertAbilityRealLevelField('Esf3')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_BONUS_PERCENT = ConvertAbilityRealLevelField('Ear1')
  • constant abilityreallevelfield ABILITY_RLF_DEFENSE_BONUS_HAV1 = ConvertAbilityRealLevelField('Hav1')
  • constant abilityreallevelfield ABILITY_RLF_HIT_POINT_BONUS = ConvertAbilityRealLevelField('Hav2')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_BONUS_HAV3 = ConvertAbilityRealLevelField('Hav3')
  • constant abilityreallevelfield ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_HAV4 = ConvertAbilityRealLevelField('Hav4')
  • constant abilityreallevelfield ABILITY_RLF_CHANCE_TO_BASH = ConvertAbilityRealLevelField('Hbh1')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_MULTIPLIER_HBH2 = ConvertAbilityRealLevelField('Hbh2')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_BONUS_HBH3 = ConvertAbilityRealLevelField('Hbh3')
  • constant abilityreallevelfield ABILITY_RLF_CHANCE_TO_MISS_HBH4 = ConvertAbilityRealLevelField('Hbh4')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_HTB1 = ConvertAbilityRealLevelField('Htb1')
  • constant abilityreallevelfield ABILITY_RLF_AOE_DAMAGE = ConvertAbilityRealLevelField('Htc1')
  • constant abilityreallevelfield ABILITY_RLF_SPECIFIC_TARGET_DAMAGE_HTC2 = ConvertAbilityRealLevelField('Htc2')
  • constant abilityreallevelfield ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_HTC3 = ConvertAbilityRealLevelField('Htc3')
  • constant abilityreallevelfield ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_HTC4 = ConvertAbilityRealLevelField('Htc4')
  • constant abilityreallevelfield ABILITY_RLF_ARMOR_BONUS_HAD1 = ConvertAbilityRealLevelField('Had1')
  • constant abilityreallevelfield ABILITY_RLF_AMOUNT_HEALED_DAMAGED_HHB1 = ConvertAbilityRealLevelField('Hhb1')
  • constant abilityreallevelfield ABILITY_RLF_EXTRA_DAMAGE_HCA1 = ConvertAbilityRealLevelField('Hca1')
  • constant abilityreallevelfield ABILITY_RLF_MOVEMENT_SPEED_FACTOR_HCA2 = ConvertAbilityRealLevelField('Hca2')
  • constant abilityreallevelfield ABILITY_RLF_ATTACK_SPEED_FACTOR_HCA3 = ConvertAbilityRealLevelField('Hca3')
  • constant abilityreallevelfield ABILITY_RLF_MOVEMENT_SPEED_INCREASE_PERCENT_OAE1 = ConvertAbilityRealLevelField('Oae1')
  • constant abilityreallevelfield ABILITY_RLF_ATTACK_SPEED_INCREASE_PERCENT_OAE2 = ConvertAbilityRealLevelField('Oae2')
  • constant abilityreallevelfield ABILITY_RLF_REINCARNATION_DELAY = ConvertAbilityRealLevelField('Ore1')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_OSH1 = ConvertAbilityRealLevelField('Osh1')
  • constant abilityreallevelfield ABILITY_RLF_MAXIMUM_DAMAGE_OSH2 = ConvertAbilityRealLevelField('Osh2')
  • constant abilityreallevelfield ABILITY_RLF_DISTANCE_OSH3 = ConvertAbilityRealLevelField('Osh3')
  • constant abilityreallevelfield ABILITY_RLF_FINAL_AREA_OSH4 = ConvertAbilityRealLevelField('Osh4')
  • constant abilityreallevelfield ABILITY_RLF_GRAPHIC_DELAY_NFD1 = ConvertAbilityRealLevelField('Nfd1')
  • constant abilityreallevelfield ABILITY_RLF_GRAPHIC_DURATION_NFD2 = ConvertAbilityRealLevelField('Nfd2')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_NFD3 = ConvertAbilityRealLevelField('Nfd3')
  • constant abilityreallevelfield ABILITY_RLF_SUMMONED_UNIT_DAMAGE_AMS1 = ConvertAbilityRealLevelField('Ams1')
  • constant abilityreallevelfield ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_AMS2 = ConvertAbilityRealLevelField('Ams2')
  • constant abilityreallevelfield ABILITY_RLF_AURA_DURATION = ConvertAbilityRealLevelField('Apl1')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_PER_SECOND_APL2 = ConvertAbilityRealLevelField('Apl2')
  • constant abilityreallevelfield ABILITY_RLF_DURATION_OF_PLAGUE_WARD = ConvertAbilityRealLevelField('Apl3')
  • constant abilityreallevelfield ABILITY_RLF_AMOUNT_OF_HIT_POINTS_REGENERATED = ConvertAbilityRealLevelField('Oar1')
  • constant abilityreallevelfield ABILITY_RLF_ATTACK_DAMAGE_INCREASE_AKB1 = ConvertAbilityRealLevelField('Akb1')
  • constant abilityreallevelfield ABILITY_RLF_MANA_LOSS_ADM1 = ConvertAbilityRealLevelField('Adm1')
  • constant abilityreallevelfield ABILITY_RLF_SUMMONED_UNIT_DAMAGE_ADM2 = ConvertAbilityRealLevelField('Adm2')
  • constant abilityreallevelfield ABILITY_RLF_EXPANSION_AMOUNT = ConvertAbilityRealLevelField('Bli1')
  • constant abilityreallevelfield ABILITY_RLF_INTERVAL_DURATION_BGM2 = ConvertAbilityRealLevelField('Bgm2')
  • constant abilityreallevelfield ABILITY_RLF_RADIUS_OF_MINING_RING = ConvertAbilityRealLevelField('Bgm4')
  • constant abilityreallevelfield ABILITY_RLF_ATTACK_SPEED_INCREASE_PERCENT_BLO1 = ConvertAbilityRealLevelField('Blo1')
  • constant abilityreallevelfield ABILITY_RLF_MOVEMENT_SPEED_INCREASE_PERCENT_BLO2 = ConvertAbilityRealLevelField('Blo2')
  • constant abilityreallevelfield ABILITY_RLF_SCALING_FACTOR = ConvertAbilityRealLevelField('Blo3')
  • constant abilityreallevelfield ABILITY_RLF_HIT_POINTS_PER_SECOND_CAN1 = ConvertAbilityRealLevelField('Can1')
  • constant abilityreallevelfield ABILITY_RLF_MAX_HIT_POINTS = ConvertAbilityRealLevelField('Can2')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_PER_SECOND_DEV2 = ConvertAbilityRealLevelField('Dev2')
  • constant abilityreallevelfield ABILITY_RLF_MOVEMENT_UPDATE_FREQUENCY_CHD1 = ConvertAbilityRealLevelField('Chd1')
  • constant abilityreallevelfield ABILITY_RLF_ATTACK_UPDATE_FREQUENCY_CHD2 = ConvertAbilityRealLevelField('Chd2')
  • constant abilityreallevelfield ABILITY_RLF_SUMMONED_UNIT_DAMAGE_CHD3 = ConvertAbilityRealLevelField('Chd3')
  • constant abilityreallevelfield ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_CRI1 = ConvertAbilityRealLevelField('Cri1')
  • constant abilityreallevelfield ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_CRI2 = ConvertAbilityRealLevelField('Cri2')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_REDUCTION_CRI3 = ConvertAbilityRealLevelField('Cri3')
  • constant abilityreallevelfield ABILITY_RLF_CHANCE_TO_MISS_CRS = ConvertAbilityRealLevelField('Crs1')
  • constant abilityreallevelfield ABILITY_RLF_FULL_DAMAGE_RADIUS_DDA1 = ConvertAbilityRealLevelField('Dda1')
  • constant abilityreallevelfield ABILITY_RLF_FULL_DAMAGE_AMOUNT_DDA2 = ConvertAbilityRealLevelField('Dda2')
  • constant abilityreallevelfield ABILITY_RLF_PARTIAL_DAMAGE_RADIUS = ConvertAbilityRealLevelField('Dda3')
  • constant abilityreallevelfield ABILITY_RLF_PARTIAL_DAMAGE_AMOUNT = ConvertAbilityRealLevelField('Dda4')
  • constant abilityreallevelfield ABILITY_RLF_BUILDING_DAMAGE_FACTOR_SDS1 = ConvertAbilityRealLevelField('Sds1')
  • constant abilityreallevelfield ABILITY_RLF_MAX_DAMAGE_UCO5 = ConvertAbilityRealLevelField('Uco5')
  • constant abilityreallevelfield ABILITY_RLF_MOVE_SPEED_BONUS_UCO6 = ConvertAbilityRealLevelField('Uco6')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_TAKEN_PERCENT_DEF1 = ConvertAbilityRealLevelField('Def1')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_DEALT_PERCENT_DEF2 = ConvertAbilityRealLevelField('Def2')
  • constant abilityreallevelfield ABILITY_RLF_MOVEMENT_SPEED_FACTOR_DEF3 = ConvertAbilityRealLevelField('Def3')
  • constant abilityreallevelfield ABILITY_RLF_ATTACK_SPEED_FACTOR_DEF4 = ConvertAbilityRealLevelField('Def4')
  • constant abilityreallevelfield ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_DEF5 = ConvertAbilityRealLevelField('Def5')
  • constant abilityreallevelfield ABILITY_RLF_CHANCE_TO_DEFLECT = ConvertAbilityRealLevelField('Def6')
  • constant abilityreallevelfield ABILITY_RLF_DEFLECT_DAMAGE_TAKEN_PIERCING = ConvertAbilityRealLevelField('Def7')
  • constant abilityreallevelfield ABILITY_RLF_DEFLECT_DAMAGE_TAKEN_SPELLS = ConvertAbilityRealLevelField('Def8')
  • constant abilityreallevelfield ABILITY_RLF_RIP_DELAY = ConvertAbilityRealLevelField('Eat1')
  • constant abilityreallevelfield ABILITY_RLF_EAT_DELAY = ConvertAbilityRealLevelField('Eat2')
  • constant abilityreallevelfield ABILITY_RLF_HIT_POINTS_GAINED_EAT3 = ConvertAbilityRealLevelField('Eat3')
  • constant abilityreallevelfield ABILITY_RLF_AIR_UNIT_LOWER_DURATION = ConvertAbilityRealLevelField('Ens1')
  • constant abilityreallevelfield ABILITY_RLF_AIR_UNIT_HEIGHT = ConvertAbilityRealLevelField('Ens2')
  • constant abilityreallevelfield ABILITY_RLF_MELEE_ATTACK_RANGE = ConvertAbilityRealLevelField('Ens3')
  • constant abilityreallevelfield ABILITY_RLF_INTERVAL_DURATION_EGM2 = ConvertAbilityRealLevelField('Egm2')
  • constant abilityreallevelfield ABILITY_RLF_EFFECT_DELAY_FLA2 = ConvertAbilityRealLevelField('Fla2')
  • constant abilityreallevelfield ABILITY_RLF_MINING_DURATION = ConvertAbilityRealLevelField('Gld2')
  • constant abilityreallevelfield ABILITY_RLF_RADIUS_OF_GRAVESTONES = ConvertAbilityRealLevelField('Gyd2')
  • constant abilityreallevelfield ABILITY_RLF_RADIUS_OF_CORPSES = ConvertAbilityRealLevelField('Gyd3')
  • constant abilityreallevelfield ABILITY_RLF_HIT_POINTS_GAINED_HEA1 = ConvertAbilityRealLevelField('Hea1')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_INCREASE_PERCENT_INF1 = ConvertAbilityRealLevelField('Inf1')
  • constant abilityreallevelfield ABILITY_RLF_AUTOCAST_RANGE = ConvertAbilityRealLevelField('Inf3')
  • constant abilityreallevelfield ABILITY_RLF_LIFE_REGEN_RATE = ConvertAbilityRealLevelField('Inf4')
  • constant abilityreallevelfield ABILITY_RLF_GRAPHIC_DELAY_LIT1 = ConvertAbilityRealLevelField('Lit1')
  • constant abilityreallevelfield ABILITY_RLF_GRAPHIC_DURATION_LIT2 = ConvertAbilityRealLevelField('Lit2')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_PER_SECOND_LSH1 = ConvertAbilityRealLevelField('Lsh1')
  • constant abilityreallevelfield ABILITY_RLF_MANA_GAINED = ConvertAbilityRealLevelField('Mbt1')
  • constant abilityreallevelfield ABILITY_RLF_HIT_POINTS_GAINED_MBT2 = ConvertAbilityRealLevelField('Mbt2')
  • constant abilityreallevelfield ABILITY_RLF_AUTOCAST_REQUIREMENT = ConvertAbilityRealLevelField('Mbt3')
  • constant abilityreallevelfield ABILITY_RLF_WATER_HEIGHT = ConvertAbilityRealLevelField('Mbt4')
  • constant abilityreallevelfield ABILITY_RLF_ACTIVATION_DELAY_MIN1 = ConvertAbilityRealLevelField('Min1')
  • constant abilityreallevelfield ABILITY_RLF_INVISIBILITY_TRANSITION_TIME = ConvertAbilityRealLevelField('Min2')
  • constant abilityreallevelfield ABILITY_RLF_ACTIVATION_RADIUS = ConvertAbilityRealLevelField('Neu1')
  • constant abilityreallevelfield ABILITY_RLF_AMOUNT_REGENERATED = ConvertAbilityRealLevelField('Arm1')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_PER_SECOND_POI1 = ConvertAbilityRealLevelField('Poi1')
  • constant abilityreallevelfield ABILITY_RLF_ATTACK_SPEED_FACTOR_POI2 = ConvertAbilityRealLevelField('Poi2')
  • constant abilityreallevelfield ABILITY_RLF_MOVEMENT_SPEED_FACTOR_POI3 = ConvertAbilityRealLevelField('Poi3')
  • constant abilityreallevelfield ABILITY_RLF_EXTRA_DAMAGE_POA1 = ConvertAbilityRealLevelField('Poa1')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_PER_SECOND_POA2 = ConvertAbilityRealLevelField('Poa2')
  • constant abilityreallevelfield ABILITY_RLF_ATTACK_SPEED_FACTOR_POA3 = ConvertAbilityRealLevelField('Poa3')
  • constant abilityreallevelfield ABILITY_RLF_MOVEMENT_SPEED_FACTOR_POA4 = ConvertAbilityRealLevelField('Poa4')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_AMPLIFICATION = ConvertAbilityRealLevelField('Pos2')
  • constant abilityreallevelfield ABILITY_RLF_CHANCE_TO_STOMP_PERCENT = ConvertAbilityRealLevelField('War1')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_DEALT_WAR2 = ConvertAbilityRealLevelField('War2')
  • constant abilityreallevelfield ABILITY_RLF_FULL_DAMAGE_RADIUS_WAR3 = ConvertAbilityRealLevelField('War3')
  • constant abilityreallevelfield ABILITY_RLF_HALF_DAMAGE_RADIUS_WAR4 = ConvertAbilityRealLevelField('War4')
  • constant abilityreallevelfield ABILITY_RLF_SUMMONED_UNIT_DAMAGE_PRG3 = ConvertAbilityRealLevelField('Prg3')
  • constant abilityreallevelfield ABILITY_RLF_UNIT_PAUSE_DURATION = ConvertAbilityRealLevelField('Prg4')
  • constant abilityreallevelfield ABILITY_RLF_HERO_PAUSE_DURATION = ConvertAbilityRealLevelField('Prg5')
  • constant abilityreallevelfield ABILITY_RLF_HIT_POINTS_GAINED_REJ1 = ConvertAbilityRealLevelField('Rej1')
  • constant abilityreallevelfield ABILITY_RLF_MANA_POINTS_GAINED_REJ2 = ConvertAbilityRealLevelField('Rej2')
  • constant abilityreallevelfield ABILITY_RLF_MINIMUM_LIFE_REQUIRED = ConvertAbilityRealLevelField('Rpb3')
  • constant abilityreallevelfield ABILITY_RLF_MINIMUM_MANA_REQUIRED = ConvertAbilityRealLevelField('Rpb4')
  • constant abilityreallevelfield ABILITY_RLF_REPAIR_COST_RATIO = ConvertAbilityRealLevelField('Rep1')
  • constant abilityreallevelfield ABILITY_RLF_REPAIR_TIME_RATIO = ConvertAbilityRealLevelField('Rep2')
  • constant abilityreallevelfield ABILITY_RLF_POWERBUILD_COST = ConvertAbilityRealLevelField('Rep3')
  • constant abilityreallevelfield ABILITY_RLF_POWERBUILD_RATE = ConvertAbilityRealLevelField('Rep4')
  • constant abilityreallevelfield ABILITY_RLF_NAVAL_RANGE_BONUS = ConvertAbilityRealLevelField('Rep5')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_INCREASE_PERCENT_ROA1 = ConvertAbilityRealLevelField('Roa1')
  • constant abilityreallevelfield ABILITY_RLF_LIFE_REGENERATION_RATE = ConvertAbilityRealLevelField('Roa3')
  • constant abilityreallevelfield ABILITY_RLF_MANA_REGEN = ConvertAbilityRealLevelField('Roa4')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_INCREASE = ConvertAbilityRealLevelField('Nbr1')
  • constant abilityreallevelfield ABILITY_RLF_SALVAGE_COST_RATIO = ConvertAbilityRealLevelField('Sal1')
  • constant abilityreallevelfield ABILITY_RLF_IN_FLIGHT_SIGHT_RADIUS = ConvertAbilityRealLevelField('Esn1')
  • constant abilityreallevelfield ABILITY_RLF_HOVERING_SIGHT_RADIUS = ConvertAbilityRealLevelField('Esn2')
  • constant abilityreallevelfield ABILITY_RLF_HOVERING_HEIGHT = ConvertAbilityRealLevelField('Esn3')
  • constant abilityreallevelfield ABILITY_RLF_DURATION_OF_OWLS = ConvertAbilityRealLevelField('Esn5')
  • constant abilityreallevelfield ABILITY_RLF_FADE_DURATION = ConvertAbilityRealLevelField('Shm1')
  • constant abilityreallevelfield ABILITY_RLF_DAY_NIGHT_DURATION = ConvertAbilityRealLevelField('Shm2')
  • constant abilityreallevelfield ABILITY_RLF_ACTION_DURATION = ConvertAbilityRealLevelField('Shm3')
  • constant abilityreallevelfield ABILITY_RLF_MOVEMENT_SPEED_FACTOR_SLO1 = ConvertAbilityRealLevelField('Slo1')
  • constant abilityreallevelfield ABILITY_RLF_ATTACK_SPEED_FACTOR_SLO2 = ConvertAbilityRealLevelField('Slo2')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_PER_SECOND_SPO1 = ConvertAbilityRealLevelField('Spo1')
  • constant abilityreallevelfield ABILITY_RLF_MOVEMENT_SPEED_FACTOR_SPO2 = ConvertAbilityRealLevelField('Spo2')
  • constant abilityreallevelfield ABILITY_RLF_ATTACK_SPEED_FACTOR_SPO3 = ConvertAbilityRealLevelField('Spo3')
  • constant abilityreallevelfield ABILITY_RLF_ACTIVATION_DELAY_STA1 = ConvertAbilityRealLevelField('Sta1')
  • constant abilityreallevelfield ABILITY_RLF_DETECTION_RADIUS_STA2 = ConvertAbilityRealLevelField('Sta2')
  • constant abilityreallevelfield ABILITY_RLF_DETONATION_RADIUS = ConvertAbilityRealLevelField('Sta3')
  • constant abilityreallevelfield ABILITY_RLF_STUN_DURATION_STA4 = ConvertAbilityRealLevelField('Sta4')
  • constant abilityreallevelfield ABILITY_RLF_ATTACK_SPEED_BONUS_PERCENT = ConvertAbilityRealLevelField('Uhf1')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_PER_SECOND_UHF2 = ConvertAbilityRealLevelField('Uhf2')
  • constant abilityreallevelfield ABILITY_RLF_LUMBER_PER_INTERVAL = ConvertAbilityRealLevelField('Wha1')
  • constant abilityreallevelfield ABILITY_RLF_ART_ATTACHMENT_HEIGHT = ConvertAbilityRealLevelField('Wha3')
  • constant abilityreallevelfield ABILITY_RLF_TELEPORT_AREA_WIDTH = ConvertAbilityRealLevelField('Wrp1')
  • constant abilityreallevelfield ABILITY_RLF_TELEPORT_AREA_HEIGHT = ConvertAbilityRealLevelField('Wrp2')
  • constant abilityreallevelfield ABILITY_RLF_LIFE_STOLEN_PER_ATTACK = ConvertAbilityRealLevelField('Ivam')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_BONUS_IDAM = ConvertAbilityRealLevelField('Idam')
  • constant abilityreallevelfield ABILITY_RLF_CHANCE_TO_HIT_UNITS_PERCENT = ConvertAbilityRealLevelField('Iob2')
  • constant abilityreallevelfield ABILITY_RLF_CHANCE_TO_HIT_HEROS_PERCENT = ConvertAbilityRealLevelField('Iob3')
  • constant abilityreallevelfield ABILITY_RLF_CHANCE_TO_HIT_SUMMONS_PERCENT = ConvertAbilityRealLevelField('Iob4')
  • constant abilityreallevelfield ABILITY_RLF_DELAY_FOR_TARGET_EFFECT = ConvertAbilityRealLevelField('Idel')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_DEALT_PERCENT_OF_NORMAL = ConvertAbilityRealLevelField('Iild')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_RECEIVED_MULTIPLIER = ConvertAbilityRealLevelField('Iilw')
  • constant abilityreallevelfield ABILITY_RLF_MANA_REGENERATION_BONUS_AS_FRACTION_OF_NORMAL = ConvertAbilityRealLevelField('Imrp')
  • constant abilityreallevelfield ABILITY_RLF_MOVEMENT_SPEED_INCREASE_ISPI = ConvertAbilityRealLevelField('Ispi')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_PER_SECOND_IDPS = ConvertAbilityRealLevelField('Idps')
  • constant abilityreallevelfield ABILITY_RLF_ATTACK_DAMAGE_INCREASE_CAC1 = ConvertAbilityRealLevelField('Cac1')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_PER_SECOND_COR1 = ConvertAbilityRealLevelField('Cor1')
  • constant abilityreallevelfield ABILITY_RLF_ATTACK_SPEED_INCREASE_ISX1 = ConvertAbilityRealLevelField('Isx1')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_WRS1 = ConvertAbilityRealLevelField('Wrs1')
  • constant abilityreallevelfield ABILITY_RLF_TERRAIN_DEFORMATION_AMPLITUDE = ConvertAbilityRealLevelField('Wrs2')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_CTC1 = ConvertAbilityRealLevelField('Ctc1')
  • constant abilityreallevelfield ABILITY_RLF_EXTRA_DAMAGE_TO_TARGET = ConvertAbilityRealLevelField('Ctc2')
  • constant abilityreallevelfield ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_CTC3 = ConvertAbilityRealLevelField('Ctc3')
  • constant abilityreallevelfield ABILITY_RLF_ATTACK_SPEED_REDUCTION_CTC4 = ConvertAbilityRealLevelField('Ctc4')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_CTB1 = ConvertAbilityRealLevelField('Ctb1')
  • constant abilityreallevelfield ABILITY_RLF_CASTING_DELAY_SECONDS = ConvertAbilityRealLevelField('Uds2')
  • constant abilityreallevelfield ABILITY_RLF_MANA_LOSS_PER_UNIT_DTN1 = ConvertAbilityRealLevelField('Dtn1')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_TO_SUMMONED_UNITS_DTN2 = ConvertAbilityRealLevelField('Dtn2')
  • constant abilityreallevelfield ABILITY_RLF_TRANSITION_TIME_SECONDS = ConvertAbilityRealLevelField('Ivs1')
  • constant abilityreallevelfield ABILITY_RLF_MANA_DRAINED_PER_SECOND_NMR1 = ConvertAbilityRealLevelField('Nmr1')
  • constant abilityreallevelfield ABILITY_RLF_CHANCE_TO_REDUCE_DAMAGE_PERCENT = ConvertAbilityRealLevelField('Ssk1')
  • constant abilityreallevelfield ABILITY_RLF_MINIMUM_DAMAGE = ConvertAbilityRealLevelField('Ssk2')
  • constant abilityreallevelfield ABILITY_RLF_IGNORED_DAMAGE = ConvertAbilityRealLevelField('Ssk3')
  • constant abilityreallevelfield ABILITY_RLF_FULL_DAMAGE_DEALT = ConvertAbilityRealLevelField('Hfs1')
  • constant abilityreallevelfield ABILITY_RLF_FULL_DAMAGE_INTERVAL = ConvertAbilityRealLevelField('Hfs2')
  • constant abilityreallevelfield ABILITY_RLF_HALF_DAMAGE_DEALT = ConvertAbilityRealLevelField('Hfs3')
  • constant abilityreallevelfield ABILITY_RLF_HALF_DAMAGE_INTERVAL = ConvertAbilityRealLevelField('Hfs4')
  • constant abilityreallevelfield ABILITY_RLF_BUILDING_REDUCTION_HFS5 = ConvertAbilityRealLevelField('Hfs5')
  • constant abilityreallevelfield ABILITY_RLF_MAXIMUM_DAMAGE_HFS6 = ConvertAbilityRealLevelField('Hfs6')
  • constant abilityreallevelfield ABILITY_RLF_MANA_PER_HIT_POINT = ConvertAbilityRealLevelField('Nms1')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_ABSORBED_PERCENT = ConvertAbilityRealLevelField('Nms2')
  • constant abilityreallevelfield ABILITY_RLF_WAVE_DISTANCE = ConvertAbilityRealLevelField('Uim1')
  • constant abilityreallevelfield ABILITY_RLF_WAVE_TIME_SECONDS = ConvertAbilityRealLevelField('Uim2')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_DEALT_UIM3 = ConvertAbilityRealLevelField('Uim3')
  • constant abilityreallevelfield ABILITY_RLF_AIR_TIME_SECONDS_UIM4 = ConvertAbilityRealLevelField('Uim4')
  • constant abilityreallevelfield ABILITY_RLF_UNIT_RELEASE_INTERVAL_SECONDS = ConvertAbilityRealLevelField('Uls2')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_RETURN_FACTOR = ConvertAbilityRealLevelField('Uls4')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_RETURN_THRESHOLD = ConvertAbilityRealLevelField('Uls5')
  • constant abilityreallevelfield ABILITY_RLF_RETURNED_DAMAGE_FACTOR = ConvertAbilityRealLevelField('Uts1')
  • constant abilityreallevelfield ABILITY_RLF_RECEIVED_DAMAGE_FACTOR = ConvertAbilityRealLevelField('Uts2')
  • constant abilityreallevelfield ABILITY_RLF_DEFENSE_BONUS_UTS3 = ConvertAbilityRealLevelField('Uts3')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_BONUS_NBA1 = ConvertAbilityRealLevelField('Nba1')
  • constant abilityreallevelfield ABILITY_RLF_SUMMONED_UNIT_DURATION_SECONDS_NBA3 = ConvertAbilityRealLevelField('Nba3')
  • constant abilityreallevelfield ABILITY_RLF_MANA_PER_SUMMONED_HITPOINT = ConvertAbilityRealLevelField('Cmg2')
  • constant abilityreallevelfield ABILITY_RLF_CHARGE_FOR_CURRENT_LIFE = ConvertAbilityRealLevelField('Cmg3')
  • constant abilityreallevelfield ABILITY_RLF_HIT_POINTS_DRAINED = ConvertAbilityRealLevelField('Ndr1')
  • constant abilityreallevelfield ABILITY_RLF_MANA_POINTS_DRAINED = ConvertAbilityRealLevelField('Ndr2')
  • constant abilityreallevelfield ABILITY_RLF_DRAIN_INTERVAL_SECONDS = ConvertAbilityRealLevelField('Ndr3')
  • constant abilityreallevelfield ABILITY_RLF_LIFE_TRANSFERRED_PER_SECOND = ConvertAbilityRealLevelField('Ndr4')
  • constant abilityreallevelfield ABILITY_RLF_MANA_TRANSFERRED_PER_SECOND = ConvertAbilityRealLevelField('Ndr5')
  • constant abilityreallevelfield ABILITY_RLF_BONUS_LIFE_FACTOR = ConvertAbilityRealLevelField('Ndr6')
  • constant abilityreallevelfield ABILITY_RLF_BONUS_LIFE_DECAY = ConvertAbilityRealLevelField('Ndr7')
  • constant abilityreallevelfield ABILITY_RLF_BONUS_MANA_FACTOR = ConvertAbilityRealLevelField('Ndr8')
  • constant abilityreallevelfield ABILITY_RLF_BONUS_MANA_DECAY = ConvertAbilityRealLevelField('Ndr9')
  • constant abilityreallevelfield ABILITY_RLF_CHANCE_TO_MISS_PERCENT = ConvertAbilityRealLevelField('Nsi2')
  • constant abilityreallevelfield ABILITY_RLF_MOVEMENT_SPEED_MODIFIER = ConvertAbilityRealLevelField('Nsi3')
  • constant abilityreallevelfield ABILITY_RLF_ATTACK_SPEED_MODIFIER = ConvertAbilityRealLevelField('Nsi4')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_PER_SECOND_TDG1 = ConvertAbilityRealLevelField('Tdg1')
  • constant abilityreallevelfield ABILITY_RLF_MEDIUM_DAMAGE_RADIUS_TDG2 = ConvertAbilityRealLevelField('Tdg2')
  • constant abilityreallevelfield ABILITY_RLF_MEDIUM_DAMAGE_PER_SECOND = ConvertAbilityRealLevelField('Tdg3')
  • constant abilityreallevelfield ABILITY_RLF_SMALL_DAMAGE_RADIUS_TDG4 = ConvertAbilityRealLevelField('Tdg4')
  • constant abilityreallevelfield ABILITY_RLF_SMALL_DAMAGE_PER_SECOND = ConvertAbilityRealLevelField('Tdg5')
  • constant abilityreallevelfield ABILITY_RLF_AIR_TIME_SECONDS_TSP1 = ConvertAbilityRealLevelField('Tsp1')
  • constant abilityreallevelfield ABILITY_RLF_MINIMUM_HIT_INTERVAL_SECONDS = ConvertAbilityRealLevelField('Tsp2')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_PER_SECOND_NBF5 = ConvertAbilityRealLevelField('Nbf5')
  • constant abilityreallevelfield ABILITY_RLF_MAXIMUM_RANGE = ConvertAbilityRealLevelField('Ebl1')
  • constant abilityreallevelfield ABILITY_RLF_MINIMUM_RANGE = ConvertAbilityRealLevelField('Ebl2')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_PER_TARGET_EFK1 = ConvertAbilityRealLevelField('Efk1')
  • constant abilityreallevelfield ABILITY_RLF_MAXIMUM_TOTAL_DAMAGE = ConvertAbilityRealLevelField('Efk2')
  • constant abilityreallevelfield ABILITY_RLF_MAXIMUM_SPEED_ADJUSTMENT = ConvertAbilityRealLevelField('Efk4')
  • constant abilityreallevelfield ABILITY_RLF_DECAYING_DAMAGE = ConvertAbilityRealLevelField('Esh1')
  • constant abilityreallevelfield ABILITY_RLF_MOVEMENT_SPEED_FACTOR_ESH2 = ConvertAbilityRealLevelField('Esh2')
  • constant abilityreallevelfield ABILITY_RLF_ATTACK_SPEED_FACTOR_ESH3 = ConvertAbilityRealLevelField('Esh3')
  • constant abilityreallevelfield ABILITY_RLF_DECAY_POWER = ConvertAbilityRealLevelField('Esh4')
  • constant abilityreallevelfield ABILITY_RLF_INITIAL_DAMAGE_ESH5 = ConvertAbilityRealLevelField('Esh5')
  • constant abilityreallevelfield ABILITY_RLF_MAXIMUM_LIFE_ABSORBED = ConvertAbilityRealLevelField('abs1')
  • constant abilityreallevelfield ABILITY_RLF_MAXIMUM_MANA_ABSORBED = ConvertAbilityRealLevelField('abs2')
  • constant abilityreallevelfield ABILITY_RLF_MOVEMENT_SPEED_INCREASE_BSK1 = ConvertAbilityRealLevelField('bsk1')
  • constant abilityreallevelfield ABILITY_RLF_ATTACK_SPEED_INCREASE_BSK2 = ConvertAbilityRealLevelField('bsk2')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_TAKEN_INCREASE = ConvertAbilityRealLevelField('bsk3')
  • constant abilityreallevelfield ABILITY_RLF_LIFE_PER_UNIT = ConvertAbilityRealLevelField('dvm1')
  • constant abilityreallevelfield ABILITY_RLF_MANA_PER_UNIT = ConvertAbilityRealLevelField('dvm2')
  • constant abilityreallevelfield ABILITY_RLF_LIFE_PER_BUFF = ConvertAbilityRealLevelField('dvm3')
  • constant abilityreallevelfield ABILITY_RLF_MANA_PER_BUFF = ConvertAbilityRealLevelField('dvm4')
  • constant abilityreallevelfield ABILITY_RLF_SUMMONED_UNIT_DAMAGE_DVM5 = ConvertAbilityRealLevelField('dvm5')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_BONUS_FAK1 = ConvertAbilityRealLevelField('fak1')
  • constant abilityreallevelfield ABILITY_RLF_MEDIUM_DAMAGE_FACTOR_FAK2 = ConvertAbilityRealLevelField('fak2')
  • constant abilityreallevelfield ABILITY_RLF_SMALL_DAMAGE_FACTOR_FAK3 = ConvertAbilityRealLevelField('fak3')
  • constant abilityreallevelfield ABILITY_RLF_FULL_DAMAGE_RADIUS_FAK4 = ConvertAbilityRealLevelField('fak4')
  • constant abilityreallevelfield ABILITY_RLF_HALF_DAMAGE_RADIUS_FAK5 = ConvertAbilityRealLevelField('fak5')
  • constant abilityreallevelfield ABILITY_RLF_EXTRA_DAMAGE_PER_SECOND = ConvertAbilityRealLevelField('liq1')
  • constant abilityreallevelfield ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_LIQ2 = ConvertAbilityRealLevelField('liq2')
  • constant abilityreallevelfield ABILITY_RLF_ATTACK_SPEED_REDUCTION_LIQ3 = ConvertAbilityRealLevelField('liq3')
  • constant abilityreallevelfield ABILITY_RLF_MAGIC_DAMAGE_FACTOR = ConvertAbilityRealLevelField('mim1')
  • constant abilityreallevelfield ABILITY_RLF_UNIT_DAMAGE_PER_MANA_POINT = ConvertAbilityRealLevelField('mfl1')
  • constant abilityreallevelfield ABILITY_RLF_HERO_DAMAGE_PER_MANA_POINT = ConvertAbilityRealLevelField('mfl2')
  • constant abilityreallevelfield ABILITY_RLF_UNIT_MAXIMUM_DAMAGE = ConvertAbilityRealLevelField('mfl3')
  • constant abilityreallevelfield ABILITY_RLF_HERO_MAXIMUM_DAMAGE = ConvertAbilityRealLevelField('mfl4')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_COOLDOWN = ConvertAbilityRealLevelField('mfl5')
  • constant abilityreallevelfield ABILITY_RLF_DISTRIBUTED_DAMAGE_FACTOR_SPL1 = ConvertAbilityRealLevelField('spl1')
  • constant abilityreallevelfield ABILITY_RLF_LIFE_REGENERATED = ConvertAbilityRealLevelField('irl1')
  • constant abilityreallevelfield ABILITY_RLF_MANA_REGENERATED = ConvertAbilityRealLevelField('irl2')
  • constant abilityreallevelfield ABILITY_RLF_MANA_LOSS_PER_UNIT_IDC1 = ConvertAbilityRealLevelField('idc1')
  • constant abilityreallevelfield ABILITY_RLF_SUMMONED_UNIT_DAMAGE_IDC2 = ConvertAbilityRealLevelField('idc2')
  • constant abilityreallevelfield ABILITY_RLF_ACTIVATION_DELAY_IMO2 = ConvertAbilityRealLevelField('imo2')
  • constant abilityreallevelfield ABILITY_RLF_LURE_INTERVAL_SECONDS = ConvertAbilityRealLevelField('imo3')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_BONUS_ISR1 = ConvertAbilityRealLevelField('isr1')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_REDUCTION_ISR2 = ConvertAbilityRealLevelField('isr2')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_BONUS_IPV1 = ConvertAbilityRealLevelField('ipv1')
  • constant abilityreallevelfield ABILITY_RLF_LIFE_STEAL_AMOUNT = ConvertAbilityRealLevelField('ipv2')
  • constant abilityreallevelfield ABILITY_RLF_LIFE_RESTORED_FACTOR = ConvertAbilityRealLevelField('ast1')
  • constant abilityreallevelfield ABILITY_RLF_MANA_RESTORED_FACTOR = ConvertAbilityRealLevelField('ast2')
  • constant abilityreallevelfield ABILITY_RLF_ATTACH_DELAY = ConvertAbilityRealLevelField('gra1')
  • constant abilityreallevelfield ABILITY_RLF_REMOVE_DELAY = ConvertAbilityRealLevelField('gra2')
  • constant abilityreallevelfield ABILITY_RLF_HERO_REGENERATION_DELAY = ConvertAbilityRealLevelField('Nsa2')
  • constant abilityreallevelfield ABILITY_RLF_UNIT_REGENERATION_DELAY = ConvertAbilityRealLevelField('Nsa3')
  • constant abilityreallevelfield ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_NSA4 = ConvertAbilityRealLevelField('Nsa4')
  • constant abilityreallevelfield ABILITY_RLF_HIT_POINTS_PER_SECOND_NSA5 = ConvertAbilityRealLevelField('Nsa5')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_TO_SUMMONED_UNITS_IXS1 = ConvertAbilityRealLevelField('Ixs1')
  • constant abilityreallevelfield ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_IXS2 = ConvertAbilityRealLevelField('Ixs2')
  • constant abilityreallevelfield ABILITY_RLF_SUMMONED_UNIT_DURATION = ConvertAbilityRealLevelField('Npa6')
  • constant abilityreallevelfield ABILITY_RLF_SHIELD_COOLDOWN_TIME = ConvertAbilityRealLevelField('Nse1')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_PER_SECOND_NDO1 = ConvertAbilityRealLevelField('Ndo1')
  • constant abilityreallevelfield ABILITY_RLF_SUMMONED_UNIT_DURATION_SECONDS_NDO3 = ConvertAbilityRealLevelField('Ndo3')
  • constant abilityreallevelfield ABILITY_RLF_MEDIUM_DAMAGE_RADIUS_FLK1 = ConvertAbilityRealLevelField('flk1')
  • constant abilityreallevelfield ABILITY_RLF_SMALL_DAMAGE_RADIUS_FLK2 = ConvertAbilityRealLevelField('flk2')
  • constant abilityreallevelfield ABILITY_RLF_FULL_DAMAGE_AMOUNT_FLK3 = ConvertAbilityRealLevelField('flk3')
  • constant abilityreallevelfield ABILITY_RLF_MEDIUM_DAMAGE_AMOUNT = ConvertAbilityRealLevelField('flk4')
  • constant abilityreallevelfield ABILITY_RLF_SMALL_DAMAGE_AMOUNT = ConvertAbilityRealLevelField('flk5')
  • constant abilityreallevelfield ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_HBN1 = ConvertAbilityRealLevelField('Hbn1')
  • constant abilityreallevelfield ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_HBN2 = ConvertAbilityRealLevelField('Hbn2')
  • constant abilityreallevelfield ABILITY_RLF_MAX_MANA_DRAINED_UNITS = ConvertAbilityRealLevelField('fbk1')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_RATIO_UNITS_PERCENT = ConvertAbilityRealLevelField('fbk2')
  • constant abilityreallevelfield ABILITY_RLF_MAX_MANA_DRAINED_HEROS = ConvertAbilityRealLevelField('fbk3')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_RATIO_HEROS_PERCENT = ConvertAbilityRealLevelField('fbk4')
  • constant abilityreallevelfield ABILITY_RLF_SUMMONED_DAMAGE = ConvertAbilityRealLevelField('fbk5')
  • constant abilityreallevelfield ABILITY_RLF_DISTRIBUTED_DAMAGE_FACTOR_NCA1 = ConvertAbilityRealLevelField('nca1')
  • constant abilityreallevelfield ABILITY_RLF_INITIAL_DAMAGE_PXF1 = ConvertAbilityRealLevelField('pxf1')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_PER_SECOND_PXF2 = ConvertAbilityRealLevelField('pxf2')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_PER_SECOND_MLS1 = ConvertAbilityRealLevelField('mls1')
  • constant abilityreallevelfield ABILITY_RLF_BEAST_COLLISION_RADIUS = ConvertAbilityRealLevelField('Nst2')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_AMOUNT_NST3 = ConvertAbilityRealLevelField('Nst3')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_RADIUS = ConvertAbilityRealLevelField('Nst4')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_DELAY = ConvertAbilityRealLevelField('Nst5')
  • constant abilityreallevelfield ABILITY_RLF_FOLLOW_THROUGH_TIME = ConvertAbilityRealLevelField('Ncl1')
  • constant abilityreallevelfield ABILITY_RLF_ART_DURATION = ConvertAbilityRealLevelField('Ncl4')
  • constant abilityreallevelfield ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_NAB1 = ConvertAbilityRealLevelField('Nab1')
  • constant abilityreallevelfield ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_NAB2 = ConvertAbilityRealLevelField('Nab2')
  • constant abilityreallevelfield ABILITY_RLF_PRIMARY_DAMAGE = ConvertAbilityRealLevelField('Nab4')
  • constant abilityreallevelfield ABILITY_RLF_SECONDARY_DAMAGE = ConvertAbilityRealLevelField('Nab5')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_INTERVAL_NAB6 = ConvertAbilityRealLevelField('Nab6')
  • constant abilityreallevelfield ABILITY_RLF_GOLD_COST_FACTOR = ConvertAbilityRealLevelField('Ntm1')
  • constant abilityreallevelfield ABILITY_RLF_LUMBER_COST_FACTOR = ConvertAbilityRealLevelField('Ntm2')
  • constant abilityreallevelfield ABILITY_RLF_MOVE_SPEED_BONUS_NEG1 = ConvertAbilityRealLevelField('Neg1')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_BONUS_NEG2 = ConvertAbilityRealLevelField('Neg2')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_AMOUNT_NCS1 = ConvertAbilityRealLevelField('Ncs1')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_INTERVAL_NCS2 = ConvertAbilityRealLevelField('Ncs2')
  • constant abilityreallevelfield ABILITY_RLF_MAX_DAMAGE_NCS4 = ConvertAbilityRealLevelField('Ncs4')
  • constant abilityreallevelfield ABILITY_RLF_BUILDING_DAMAGE_FACTOR_NCS5 = ConvertAbilityRealLevelField('Ncs5')
  • constant abilityreallevelfield ABILITY_RLF_EFFECT_DURATION = ConvertAbilityRealLevelField('Ncs6')
  • constant abilityreallevelfield ABILITY_RLF_SPAWN_INTERVAL_NSY1 = ConvertAbilityRealLevelField('Nsy1')
  • constant abilityreallevelfield ABILITY_RLF_SPAWN_UNIT_DURATION = ConvertAbilityRealLevelField('Nsy3')
  • constant abilityreallevelfield ABILITY_RLF_SPAWN_UNIT_OFFSET = ConvertAbilityRealLevelField('Nsy4')
  • constant abilityreallevelfield ABILITY_RLF_LEASH_RANGE_NSY5 = ConvertAbilityRealLevelField('Nsy5')
  • constant abilityreallevelfield ABILITY_RLF_SPAWN_INTERVAL_NFY1 = ConvertAbilityRealLevelField('Nfy1')
  • constant abilityreallevelfield ABILITY_RLF_LEASH_RANGE_NFY2 = ConvertAbilityRealLevelField('Nfy2')
  • constant abilityreallevelfield ABILITY_RLF_CHANCE_TO_DEMOLISH = ConvertAbilityRealLevelField('Nde1')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_MULTIPLIER_BUILDINGS = ConvertAbilityRealLevelField('Nde2')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_MULTIPLIER_UNITS = ConvertAbilityRealLevelField('Nde3')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_MULTIPLIER_HEROES = ConvertAbilityRealLevelField('Nde4')
  • constant abilityreallevelfield ABILITY_RLF_BONUS_DAMAGE_MULTIPLIER = ConvertAbilityRealLevelField('Nic1')
  • constant abilityreallevelfield ABILITY_RLF_DEATH_DAMAGE_FULL_AMOUNT = ConvertAbilityRealLevelField('Nic2')
  • constant abilityreallevelfield ABILITY_RLF_DEATH_DAMAGE_FULL_AREA = ConvertAbilityRealLevelField('Nic3')
  • constant abilityreallevelfield ABILITY_RLF_DEATH_DAMAGE_HALF_AMOUNT = ConvertAbilityRealLevelField('Nic4')
  • constant abilityreallevelfield ABILITY_RLF_DEATH_DAMAGE_HALF_AREA = ConvertAbilityRealLevelField('Nic5')
  • constant abilityreallevelfield ABILITY_RLF_DEATH_DAMAGE_DELAY = ConvertAbilityRealLevelField('Nic6')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_AMOUNT_NSO1 = ConvertAbilityRealLevelField('Nso1')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_PERIOD = ConvertAbilityRealLevelField('Nso2')
  • constant abilityreallevelfield ABILITY_RLF_DAMAGE_PENALTY = ConvertAbilityRealLevelField('Nso3')
  • constant abilityreallevelfield ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_NSO4 = ConvertAbilityRealLevelField('Nso4')
  • constant abilityreallevelfield ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_NSO5 = ConvertAbilityRealLevelField('Nso5')
  • constant abilityreallevelfield ABILITY_RLF_SPLIT_DELAY = ConvertAbilityRealLevelField('Nlm2')
  • constant abilityreallevelfield ABILITY_RLF_MAX_HITPOINT_FACTOR = ConvertAbilityRealLevelField('Nlm4')
  • constant abilityreallevelfield ABILITY_RLF_LIFE_DURATION_SPLIT_BONUS = ConvertAbilityRealLevelField('Nlm5')
  • constant abilityreallevelfield ABILITY_RLF_WAVE_INTERVAL = ConvertAbilityRealLevelField('Nvc3')
  • constant abilityreallevelfield ABILITY_RLF_BUILDING_DAMAGE_FACTOR_NVC4 = ConvertAbilityRealLevelField('Nvc4')
  • constant abilityreallevelfield ABILITY_RLF_FULL_DAMAGE_AMOUNT_NVC5 = ConvertAbilityRealLevelField('Nvc5')
  • constant abilityreallevelfield ABILITY_RLF_HALF_DAMAGE_FACTOR = ConvertAbilityRealLevelField('Nvc6')
  • constant abilityreallevelfield ABILITY_RLF_INTERVAL_BETWEEN_PULSES = ConvertAbilityRealLevelField('Tau5')
  • constant abilitybooleanlevelfield ABILITY_BLF_PERCENT_BONUS_HAB2 = ConvertAbilityBooleanLevelField('Hab2')
  • constant abilitybooleanlevelfield ABILITY_BLF_USE_TELEPORT_CLUSTERING_HMT3 = ConvertAbilityBooleanLevelField('Hmt3')
  • constant abilitybooleanlevelfield ABILITY_BLF_NEVER_MISS_OCR5 = ConvertAbilityBooleanLevelField('Ocr5')
  • constant abilitybooleanlevelfield ABILITY_BLF_EXCLUDE_ITEM_DAMAGE = ConvertAbilityBooleanLevelField('Ocr6')
  • constant abilitybooleanlevelfield ABILITY_BLF_BACKSTAB_DAMAGE = ConvertAbilityBooleanLevelField('Owk4')
  • constant abilitybooleanlevelfield ABILITY_BLF_INHERIT_UPGRADES_UAN3 = ConvertAbilityBooleanLevelField('Uan3')
  • constant abilitybooleanlevelfield ABILITY_BLF_MANA_CONVERSION_AS_PERCENT = ConvertAbilityBooleanLevelField('Udp3')
  • constant abilitybooleanlevelfield ABILITY_BLF_LIFE_CONVERSION_AS_PERCENT = ConvertAbilityBooleanLevelField('Udp4')
  • constant abilitybooleanlevelfield ABILITY_BLF_LEAVE_TARGET_ALIVE = ConvertAbilityBooleanLevelField('Udp5')
  • constant abilitybooleanlevelfield ABILITY_BLF_PERCENT_BONUS_UAU3 = ConvertAbilityBooleanLevelField('Uau3')
  • constant abilitybooleanlevelfield ABILITY_BLF_DAMAGE_IS_PERCENT_RECEIVED = ConvertAbilityBooleanLevelField('Eah2')
  • constant abilitybooleanlevelfield ABILITY_BLF_MELEE_BONUS = ConvertAbilityBooleanLevelField('Ear2')
  • constant abilitybooleanlevelfield ABILITY_BLF_RANGED_BONUS = ConvertAbilityBooleanLevelField('Ear3')
  • constant abilitybooleanlevelfield ABILITY_BLF_FLAT_BONUS = ConvertAbilityBooleanLevelField('Ear4')
  • constant abilitybooleanlevelfield ABILITY_BLF_NEVER_MISS_HBH5 = ConvertAbilityBooleanLevelField('Hbh5')
  • constant abilitybooleanlevelfield ABILITY_BLF_PERCENT_BONUS_HAD2 = ConvertAbilityBooleanLevelField('Had2')
  • constant abilitybooleanlevelfield ABILITY_BLF_CAN_DEACTIVATE = ConvertAbilityBooleanLevelField('Hds1')
  • constant abilitybooleanlevelfield ABILITY_BLF_RAISED_UNITS_ARE_INVULNERABLE = ConvertAbilityBooleanLevelField('Hre2')
  • constant abilitybooleanlevelfield ABILITY_BLF_PERCENTAGE_OAR2 = ConvertAbilityBooleanLevelField('Oar2')
  • constant abilitybooleanlevelfield ABILITY_BLF_SUMMON_BUSY_UNITS = ConvertAbilityBooleanLevelField('Btl2')
  • constant abilitybooleanlevelfield ABILITY_BLF_CREATES_BLIGHT = ConvertAbilityBooleanLevelField('Bli2')
  • constant abilitybooleanlevelfield ABILITY_BLF_EXPLODES_ON_DEATH = ConvertAbilityBooleanLevelField('Sds6')
  • constant abilitybooleanlevelfield ABILITY_BLF_ALWAYS_AUTOCAST_FAE2 = ConvertAbilityBooleanLevelField('Fae2')
  • constant abilitybooleanlevelfield ABILITY_BLF_REGENERATE_ONLY_AT_NIGHT = ConvertAbilityBooleanLevelField('Mbt5')
  • constant abilitybooleanlevelfield ABILITY_BLF_SHOW_SELECT_UNIT_BUTTON = ConvertAbilityBooleanLevelField('Neu3')
  • constant abilitybooleanlevelfield ABILITY_BLF_SHOW_UNIT_INDICATOR = ConvertAbilityBooleanLevelField('Neu4')
  • constant abilitybooleanlevelfield ABILITY_BLF_CHARGE_OWNING_PLAYER = ConvertAbilityBooleanLevelField('Ans6')
  • constant abilitybooleanlevelfield ABILITY_BLF_PERCENTAGE_ARM2 = ConvertAbilityBooleanLevelField('Arm2')
  • constant abilitybooleanlevelfield ABILITY_BLF_TARGET_IS_INVULNERABLE = ConvertAbilityBooleanLevelField('Pos3')
  • constant abilitybooleanlevelfield ABILITY_BLF_TARGET_IS_MAGIC_IMMUNE = ConvertAbilityBooleanLevelField('Pos4')
  • constant abilitybooleanlevelfield ABILITY_BLF_KILL_ON_CASTER_DEATH = ConvertAbilityBooleanLevelField('Ucb6')
  • constant abilitybooleanlevelfield ABILITY_BLF_NO_TARGET_REQUIRED_REJ4 = ConvertAbilityBooleanLevelField('Rej4')
  • constant abilitybooleanlevelfield ABILITY_BLF_ACCEPTS_GOLD = ConvertAbilityBooleanLevelField('Rtn1')
  • constant abilitybooleanlevelfield ABILITY_BLF_ACCEPTS_LUMBER = ConvertAbilityBooleanLevelField('Rtn2')
  • constant abilitybooleanlevelfield ABILITY_BLF_PREFER_HOSTILES_ROA5 = ConvertAbilityBooleanLevelField('Roa5')
  • constant abilitybooleanlevelfield ABILITY_BLF_PREFER_FRIENDLIES_ROA6 = ConvertAbilityBooleanLevelField('Roa6')
  • constant abilitybooleanlevelfield ABILITY_BLF_ROOTED_TURNING = ConvertAbilityBooleanLevelField('Roo3')
  • constant abilitybooleanlevelfield ABILITY_BLF_ALWAYS_AUTOCAST_SLO3 = ConvertAbilityBooleanLevelField('Slo3')
  • constant abilitybooleanlevelfield ABILITY_BLF_HIDE_BUTTON = ConvertAbilityBooleanLevelField('Ihid')
  • constant abilitybooleanlevelfield ABILITY_BLF_USE_TELEPORT_CLUSTERING_ITP2 = ConvertAbilityBooleanLevelField('Itp2')
  • constant abilitybooleanlevelfield ABILITY_BLF_IMMUNE_TO_MORPH_EFFECTS = ConvertAbilityBooleanLevelField('Eth1')
  • constant abilitybooleanlevelfield ABILITY_BLF_DOES_NOT_BLOCK_BUILDINGS = ConvertAbilityBooleanLevelField('Eth2')
  • constant abilitybooleanlevelfield ABILITY_BLF_AUTO_ACQUIRE_ATTACK_TARGETS = ConvertAbilityBooleanLevelField('Gho1')
  • constant abilitybooleanlevelfield ABILITY_BLF_IMMUNE_TO_MORPH_EFFECTS_GHO2 = ConvertAbilityBooleanLevelField('Gho2')
  • constant abilitybooleanlevelfield ABILITY_BLF_DO_NOT_BLOCK_BUILDINGS = ConvertAbilityBooleanLevelField('Gho3')
  • constant abilitybooleanlevelfield ABILITY_BLF_INCLUDE_RANGED_DAMAGE = ConvertAbilityBooleanLevelField('Ssk4')
  • constant abilitybooleanlevelfield ABILITY_BLF_INCLUDE_MELEE_DAMAGE = ConvertAbilityBooleanLevelField('Ssk5')
  • constant abilitybooleanlevelfield ABILITY_BLF_MOVE_TO_PARTNER = ConvertAbilityBooleanLevelField('coa2')
  • constant abilitybooleanlevelfield ABILITY_BLF_CAN_BE_DISPELLED = ConvertAbilityBooleanLevelField('cyc1')
  • constant abilitybooleanlevelfield ABILITY_BLF_IGNORE_FRIENDLY_BUFFS = ConvertAbilityBooleanLevelField('dvm6')
  • constant abilitybooleanlevelfield ABILITY_BLF_DROP_ITEMS_ON_DEATH = ConvertAbilityBooleanLevelField('inv2')
  • constant abilitybooleanlevelfield ABILITY_BLF_CAN_USE_ITEMS = ConvertAbilityBooleanLevelField('inv3')
  • constant abilitybooleanlevelfield ABILITY_BLF_CAN_GET_ITEMS = ConvertAbilityBooleanLevelField('inv4')
  • constant abilitybooleanlevelfield ABILITY_BLF_CAN_DROP_ITEMS = ConvertAbilityBooleanLevelField('inv5')
  • constant abilitybooleanlevelfield ABILITY_BLF_REPAIRS_ALLOWED = ConvertAbilityBooleanLevelField('liq4')
  • constant abilitybooleanlevelfield ABILITY_BLF_CASTER_ONLY_SPLASH = ConvertAbilityBooleanLevelField('mfl6')
  • constant abilitybooleanlevelfield ABILITY_BLF_NO_TARGET_REQUIRED_IRL4 = ConvertAbilityBooleanLevelField('irl4')
  • constant abilitybooleanlevelfield ABILITY_BLF_DISPEL_ON_ATTACK = ConvertAbilityBooleanLevelField('irl5')
  • constant abilitybooleanlevelfield ABILITY_BLF_AMOUNT_IS_RAW_VALUE = ConvertAbilityBooleanLevelField('ipv3')
  • constant abilitybooleanlevelfield ABILITY_BLF_SHARED_SPELL_COOLDOWN = ConvertAbilityBooleanLevelField('spb2')
  • constant abilitybooleanlevelfield ABILITY_BLF_SLEEP_ONCE = ConvertAbilityBooleanLevelField('sla1')
  • constant abilitybooleanlevelfield ABILITY_BLF_ALLOW_ON_ANY_PLAYER_SLOT = ConvertAbilityBooleanLevelField('sla2')
  • constant abilitybooleanlevelfield ABILITY_BLF_DISABLE_OTHER_ABILITIES = ConvertAbilityBooleanLevelField('Ncl5')
  • constant abilitybooleanlevelfield ABILITY_BLF_ALLOW_BOUNTY = ConvertAbilityBooleanLevelField('Ntm4')
  • constant abilitystringlevelfield ABILITY_SLF_ICON_NORMAL = ConvertAbilityStringLevelField('aart')
  • constant abilitystringlevelfield ABILITY_SLF_CASTER = ConvertAbilityStringLevelField('acat')
  • constant abilitystringlevelfield ABILITY_SLF_TARGET = ConvertAbilityStringLevelField('atat')
  • constant abilitystringlevelfield ABILITY_SLF_SPECIAL = ConvertAbilityStringLevelField('asat')
  • constant abilitystringlevelfield ABILITY_SLF_EFFECT = ConvertAbilityStringLevelField('aeat')
  • constant abilitystringlevelfield ABILITY_SLF_AREA_EFFECT = ConvertAbilityStringLevelField('aaea')
  • constant abilitystringlevelfield ABILITY_SLF_LIGHTNING_EFFECTS = ConvertAbilityStringLevelField('alig')
  • constant abilitystringlevelfield ABILITY_SLF_MISSILE_ART = ConvertAbilityStringLevelField('amat')
  • constant abilitystringlevelfield ABILITY_SLF_TOOLTIP_LEARN = ConvertAbilityStringLevelField('aret')
  • constant abilitystringlevelfield ABILITY_SLF_TOOLTIP_LEARN_EXTENDED = ConvertAbilityStringLevelField('arut')
  • constant abilitystringlevelfield ABILITY_SLF_TOOLTIP_NORMAL = ConvertAbilityStringLevelField('atp1')
  • constant abilitystringlevelfield ABILITY_SLF_TOOLTIP_TURN_OFF = ConvertAbilityStringLevelField('aut1')
  • constant abilitystringlevelfield ABILITY_SLF_TOOLTIP_NORMAL_EXTENDED = ConvertAbilityStringLevelField('aub1')
  • constant abilitystringlevelfield ABILITY_SLF_TOOLTIP_TURN_OFF_EXTENDED = ConvertAbilityStringLevelField('auu1')
  • constant abilitystringlevelfield ABILITY_SLF_NORMAL_FORM_UNIT_EME1 = ConvertAbilityStringLevelField('Eme1')
  • constant abilitystringlevelfield ABILITY_SLF_SPAWNED_UNITS = ConvertAbilityStringLevelField('Ndp1')
  • constant abilitystringlevelfield ABILITY_SLF_ABILITY_FOR_UNIT_CREATION = ConvertAbilityStringLevelField('Nrc1')
  • constant abilitystringlevelfield ABILITY_SLF_NORMAL_FORM_UNIT_MIL1 = ConvertAbilityStringLevelField('Mil1')
  • constant abilitystringlevelfield ABILITY_SLF_ALTERNATE_FORM_UNIT_MIL2 = ConvertAbilityStringLevelField('Mil2')
  • constant abilitystringlevelfield ABILITY_SLF_BASE_ORDER_ID_ANS5 = ConvertAbilityStringLevelField('Ans5')
  • constant abilitystringlevelfield ABILITY_SLF_MORPH_UNITS_GROUND = ConvertAbilityStringLevelField('Ply2')
  • constant abilitystringlevelfield ABILITY_SLF_MORPH_UNITS_AIR = ConvertAbilityStringLevelField('Ply3')
  • constant abilitystringlevelfield ABILITY_SLF_MORPH_UNITS_AMPHIBIOUS = ConvertAbilityStringLevelField('Ply4')
  • constant abilitystringlevelfield ABILITY_SLF_MORPH_UNITS_WATER = ConvertAbilityStringLevelField('Ply5')
  • constant abilitystringlevelfield ABILITY_SLF_UNIT_TYPE_ONE = ConvertAbilityStringLevelField('Rai3')
  • constant abilitystringlevelfield ABILITY_SLF_UNIT_TYPE_TWO = ConvertAbilityStringLevelField('Rai4')
  • constant abilitystringlevelfield ABILITY_SLF_UNIT_TYPE_SOD2 = ConvertAbilityStringLevelField('Sod2')
  • constant abilitystringlevelfield ABILITY_SLF_SUMMON_1_UNIT_TYPE = ConvertAbilityStringLevelField('Ist1')
  • constant abilitystringlevelfield ABILITY_SLF_SUMMON_2_UNIT_TYPE = ConvertAbilityStringLevelField('Ist2')
  • constant abilitystringlevelfield ABILITY_SLF_RACE_TO_CONVERT = ConvertAbilityStringLevelField('Ndc1')
  • constant abilitystringlevelfield ABILITY_SLF_PARTNER_UNIT_TYPE = ConvertAbilityStringLevelField('coa1')
  • constant abilitystringlevelfield ABILITY_SLF_PARTNER_UNIT_TYPE_ONE = ConvertAbilityStringLevelField('dcp1')
  • constant abilitystringlevelfield ABILITY_SLF_PARTNER_UNIT_TYPE_TWO = ConvertAbilityStringLevelField('dcp2')
  • constant abilitystringlevelfield ABILITY_SLF_REQUIRED_UNIT_TYPE = ConvertAbilityStringLevelField('tpi1')
  • constant abilitystringlevelfield ABILITY_SLF_CONVERTED_UNIT_TYPE = ConvertAbilityStringLevelField('tpi2')
  • constant abilitystringlevelfield ABILITY_SLF_SPELL_LIST = ConvertAbilityStringLevelField('spb1')
  • constant abilitystringlevelfield ABILITY_SLF_BASE_ORDER_ID_SPB5 = ConvertAbilityStringLevelField('spb5')
  • constant abilitystringlevelfield ABILITY_SLF_BASE_ORDER_ID_NCL6 = ConvertAbilityStringLevelField('Ncl6')
  • constant abilitystringlevelfield ABILITY_SLF_ABILITY_UPGRADE_1 = ConvertAbilityStringLevelField('Neg3')
  • constant abilitystringlevelfield ABILITY_SLF_ABILITY_UPGRADE_2 = ConvertAbilityStringLevelField('Neg4')
  • constant abilitystringlevelfield ABILITY_SLF_ABILITY_UPGRADE_3 = ConvertAbilityStringLevelField('Neg5')
  • constant abilitystringlevelfield ABILITY_SLF_ABILITY_UPGRADE_4 = ConvertAbilityStringLevelField('Neg6')
  • constant abilitystringlevelfield ABILITY_SLF_SPAWN_UNIT_ID_NSY2 = ConvertAbilityStringLevelField('Nsy2')

3.18.2 Item[编辑]

  • constant itemintegerfield ITEM_IF_LEVEL = ConvertItemIntegerField('ilev')
  • constant itemintegerfield ITEM_IF_NUMBER_OF_CHARGES = ConvertItemIntegerField('iuse')
  • constant itemintegerfield ITEM_IF_COOLDOWN_GROUP = ConvertItemIntegerField('icid')
  • constant itemintegerfield ITEM_IF_MAX_HIT_POINTS = ConvertItemIntegerField('ihtp')
  • constant itemintegerfield ITEM_IF_HIT_POINTS = ConvertItemIntegerField('ihpc')
  • constant itemintegerfield ITEM_IF_PRIORITY = ConvertItemIntegerField('ipri')
  • constant itemintegerfield ITEM_IF_ARMOR_TYPE = ConvertItemIntegerField('iarm')
  • constant itemintegerfield ITEM_IF_TINTING_COLOR_RED = ConvertItemIntegerField('iclr')
  • constant itemintegerfield ITEM_IF_TINTING_COLOR_GREEN = ConvertItemIntegerField('iclg')
  • constant itemintegerfield ITEM_IF_TINTING_COLOR_BLUE = ConvertItemIntegerField('iclb')
  • constant itemintegerfield ITEM_IF_TINTING_COLOR_ALPHA = ConvertItemIntegerField('ical')
  • constant itemrealfield ITEM_RF_SCALING_VALUE = ConvertItemRealField('isca')
  • constant itembooleanfield ITEM_BF_DROPPED_WHEN_CARRIER_DIES = ConvertItemBooleanField('idrp')
  • constant itembooleanfield ITEM_BF_CAN_BE_DROPPED = ConvertItemBooleanField('idro')
  • constant itembooleanfield ITEM_BF_PERISHABLE = ConvertItemBooleanField('iper')
  • constant itembooleanfield ITEM_BF_INCLUDE_AS_RANDOM_CHOICE = ConvertItemBooleanField('iprn')
  • constant itembooleanfield ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED = ConvertItemBooleanField('ipow')
  • constant itembooleanfield ITEM_BF_CAN_BE_SOLD_TO_MERCHANTS = ConvertItemBooleanField('ipaw')
  • constant itembooleanfield ITEM_BF_ACTIVELY_USED = ConvertItemBooleanField('iusa')
  • constant itemstringfield ITEM_SF_MODEL_USED = ConvertItemStringField('ifil')

3.18.3 Unit[编辑]

  • constant unitintegerfield UNIT_IF_DEFENSE_TYPE = ConvertUnitIntegerField('udty')
  • constant unitintegerfield UNIT_IF_ARMOR_TYPE = ConvertUnitIntegerField('uarm')
  • constant unitintegerfield UNIT_IF_LOOPING_FADE_IN_RATE = ConvertUnitIntegerField('ulfi')
  • constant unitintegerfield UNIT_IF_LOOPING_FADE_OUT_RATE = ConvertUnitIntegerField('ulfo')
  • constant unitintegerfield UNIT_IF_AGILITY = ConvertUnitIntegerField('uagc')
  • constant unitintegerfield UNIT_IF_INTELLIGENCE = ConvertUnitIntegerField('uinc')
  • constant unitintegerfield UNIT_IF_STRENGTH = ConvertUnitIntegerField('ustc')
  • constant unitintegerfield UNIT_IF_AGILITY_PERMANENT = ConvertUnitIntegerField('uagm')
  • constant unitintegerfield UNIT_IF_INTELLIGENCE_PERMANENT = ConvertUnitIntegerField('uinm')
  • constant unitintegerfield UNIT_IF_STRENGTH_PERMANENT = ConvertUnitIntegerField('ustm')
  • constant unitintegerfield UNIT_IF_AGILITY_WITH_BONUS = ConvertUnitIntegerField('uagb')
  • constant unitintegerfield UNIT_IF_INTELLIGENCE_WITH_BONUS = ConvertUnitIntegerField('uinb')
  • constant unitintegerfield UNIT_IF_STRENGTH_WITH_BONUS = ConvertUnitIntegerField('ustb')
  • constant unitintegerfield UNIT_IF_GOLD_BOUNTY_AWARDED_NUMBER_OF_DICE = ConvertUnitIntegerField('ubdi')
  • constant unitintegerfield UNIT_IF_GOLD_BOUNTY_AWARDED_BASE = ConvertUnitIntegerField('ubba')
  • constant unitintegerfield UNIT_IF_GOLD_BOUNTY_AWARDED_SIDES_PER_DIE = ConvertUnitIntegerField('ubsi')
  • constant unitintegerfield UNIT_IF_LUMBER_BOUNTY_AWARDED_NUMBER_OF_DICE = ConvertUnitIntegerField('ulbd')
  • constant unitintegerfield UNIT_IF_LUMBER_BOUNTY_AWARDED_BASE = ConvertUnitIntegerField('ulba')
  • constant unitintegerfield UNIT_IF_LUMBER_BOUNTY_AWARDED_SIDES_PER_DIE = ConvertUnitIntegerField('ulbs')
  • constant unitintegerfield UNIT_IF_LEVEL = ConvertUnitIntegerField('ulev')
  • constant unitintegerfield UNIT_IF_FORMATION_RANK = ConvertUnitIntegerField('ufor')
  • constant unitintegerfield UNIT_IF_ORIENTATION_INTERPOLATION = ConvertUnitIntegerField('uori')
  • constant unitintegerfield UNIT_IF_ELEVATION_SAMPLE_POINTS = ConvertUnitIntegerField('uept')
  • constant unitintegerfield UNIT_IF_TINTING_COLOR_RED = ConvertUnitIntegerField('uclr')
  • constant unitintegerfield UNIT_IF_TINTING_COLOR_GREEN = ConvertUnitIntegerField('uclg')
  • constant unitintegerfield UNIT_IF_TINTING_COLOR_BLUE = ConvertUnitIntegerField('uclb')
  • constant unitintegerfield UNIT_IF_TINTING_COLOR_ALPHA = ConvertUnitIntegerField('ucal')
  • constant unitintegerfield UNIT_IF_MOVE_TYPE = ConvertUnitIntegerField('umvt')
  • constant unitintegerfield UNIT_IF_TARGETED_AS = ConvertUnitIntegerField('utar')
  • constant unitintegerfield UNIT_IF_UNIT_CLASSIFICATION = ConvertUnitIntegerField('utyp')
  • constant unitintegerfield UNIT_IF_HIT_POINTS_REGENERATION_TYPE = ConvertUnitIntegerField('uhrt')
  • constant unitintegerfield UNIT_IF_PLACEMENT_PREVENTED_BY = ConvertUnitIntegerField('upar')
  • constant unitintegerfield UNIT_IF_PRIMARY_ATTRIBUTE = ConvertUnitIntegerField('upra')
  • constant unitrealfield UNIT_RF_STRENGTH_PER_LEVEL = ConvertUnitRealField('ustp')
  • constant unitrealfield UNIT_RF_AGILITY_PER_LEVEL = ConvertUnitRealField('uagp')
  • constant unitrealfield UNIT_RF_INTELLIGENCE_PER_LEVEL = ConvertUnitRealField('uinp')
  • constant unitrealfield UNIT_RF_HIT_POINTS_REGENERATION_RATE = ConvertUnitRealField('uhpr')
  • constant unitrealfield UNIT_RF_MANA_REGENERATION = ConvertUnitRealField('umpr')
  • constant unitrealfield UNIT_RF_DEATH_TIME = ConvertUnitRealField('udtm')
  • constant unitrealfield UNIT_RF_FLY_HEIGHT = ConvertUnitRealField('ufyh')
  • constant unitrealfield UNIT_RF_TURN_RATE = ConvertUnitRealField('umvr')
  • constant unitrealfield UNIT_RF_ELEVATION_SAMPLE_RADIUS = ConvertUnitRealField('uerd')
  • constant unitrealfield UNIT_RF_FOG_OF_WAR_SAMPLE_RADIUS = ConvertUnitRealField('ufrd')
  • constant unitrealfield UNIT_RF_MAXIMUM_PITCH_ANGLE_DEGREES = ConvertUnitRealField('umxp')
  • constant unitrealfield UNIT_RF_MAXIMUM_ROLL_ANGLE_DEGREES = ConvertUnitRealField('umxr')
  • constant unitrealfield UNIT_RF_SCALING_VALUE = ConvertUnitRealField('usca')
  • constant unitrealfield UNIT_RF_ANIMATION_RUN_SPEED = ConvertUnitRealField('urun')
  • constant unitrealfield UNIT_RF_SELECTION_SCALE = ConvertUnitRealField('ussc')
  • constant unitrealfield UNIT_RF_SELECTION_CIRCLE_HEIGHT = ConvertUnitRealField('uslz')
  • constant unitrealfield UNIT_RF_SHADOW_IMAGE_HEIGHT = ConvertUnitRealField('ushh')
  • constant unitrealfield UNIT_RF_SHADOW_IMAGE_WIDTH = ConvertUnitRealField('ushw')
  • constant unitrealfield UNIT_RF_SHADOW_IMAGE_CENTER_X = ConvertUnitRealField('ushx')
  • constant unitrealfield UNIT_RF_SHADOW_IMAGE_CENTER_Y = ConvertUnitRealField('ushy')
  • constant unitrealfield UNIT_RF_ANIMATION_WALK_SPEED = ConvertUnitRealField('uwal')
  • constant unitrealfield UNIT_RF_DEFENSE = ConvertUnitRealField('udfc')
  • constant unitrealfield UNIT_RF_SIGHT_RADIUS = ConvertUnitRealField('usir')
  • constant unitrealfield UNIT_RF_PRIORITY = ConvertUnitRealField('upri')
  • constant unitrealfield UNIT_RF_SPEED = ConvertUnitRealField('umvc')
  • constant unitrealfield UNIT_RF_OCCLUDER_HEIGHT = ConvertUnitRealField('uocc')
  • constant unitrealfield UNIT_RF_HP = ConvertUnitRealField('uhpc')
  • constant unitrealfield UNIT_RF_MANA = ConvertUnitRealField('umpc')
  • constant unitrealfield UNIT_RF_ACQUISITION_RANGE = ConvertUnitRealField('uacq')
  • constant unitrealfield UNIT_RF_CAST_BACK_SWING = ConvertUnitRealField('ucbs')
  • constant unitrealfield UNIT_RF_CAST_POINT = ConvertUnitRealField('ucpt')
  • constant unitrealfield UNIT_RF_MINIMUM_ATTACK_RANGE = ConvertUnitRealField('uamn')
  • constant unitbooleanfield UNIT_BF_RAISABLE = ConvertUnitBooleanField('urai')
  • constant unitbooleanfield UNIT_BF_DECAYABLE = ConvertUnitBooleanField('udec')
  • constant unitbooleanfield UNIT_BF_IS_A_BUILDING = ConvertUnitBooleanField('ubdg')
  • constant unitbooleanfield UNIT_BF_USE_EXTENDED_LINE_OF_SIGHT = ConvertUnitBooleanField('ulos')
  • constant unitbooleanfield UNIT_BF_NEUTRAL_BUILDING_SHOWS_MINIMAP_ICON = ConvertUnitBooleanField('unbm')
  • constant unitbooleanfield UNIT_BF_HERO_HIDE_HERO_INTERFACE_ICON = ConvertUnitBooleanField('uhhb')
  • constant unitbooleanfield UNIT_BF_HERO_HIDE_HERO_MINIMAP_DISPLAY = ConvertUnitBooleanField('uhhm')
  • constant unitbooleanfield UNIT_BF_HERO_HIDE_HERO_DEATH_MESSAGE = ConvertUnitBooleanField('uhhd')
  • constant unitbooleanfield UNIT_BF_HIDE_MINIMAP_DISPLAY = ConvertUnitBooleanField('uhom')
  • constant unitbooleanfield UNIT_BF_SCALE_PROJECTILES = ConvertUnitBooleanField('uscb')
  • constant unitbooleanfield UNIT_BF_SELECTION_CIRCLE_ON_WATER = ConvertUnitBooleanField('usew')
  • constant unitbooleanfield UNIT_BF_HAS_WATER_SHADOW = ConvertUnitBooleanField('ushr')
  • constant unitstringfield UNIT_SF_NAME = ConvertUnitStringField('unam')
  • constant unitstringfield UNIT_SF_PROPER_NAMES = ConvertUnitStringField('upro')
  • constant unitstringfield UNIT_SF_GROUND_TEXTURE = ConvertUnitStringField('uubs')
  • constant unitstringfield UNIT_SF_SHADOW_IMAGE_UNIT = ConvertUnitStringField('ushu')

3.18.4 Unit Weapon[编辑]

  • constant unitweaponintegerfield UNIT_WEAPON_IF_ATTACK_DAMAGE_NUMBER_OF_DICE = ConvertUnitWeaponIntegerField('ua1d')
  • constant unitweaponintegerfield UNIT_WEAPON_IF_ATTACK_DAMAGE_BASE = ConvertUnitWeaponIntegerField('ua1b')
  • constant unitweaponintegerfield UNIT_WEAPON_IF_ATTACK_DAMAGE_SIDES_PER_DIE = ConvertUnitWeaponIntegerField('ua1s')
  • constant unitweaponintegerfield UNIT_WEAPON_IF_ATTACK_MAXIMUM_NUMBER_OF_TARGETS = ConvertUnitWeaponIntegerField('utc1')
  • constant unitweaponintegerfield UNIT_WEAPON_IF_ATTACK_ATTACK_TYPE = ConvertUnitWeaponIntegerField('ua1t')
  • constant unitweaponintegerfield UNIT_WEAPON_IF_ATTACK_WEAPON_SOUND = ConvertUnitWeaponIntegerField('ucs1')
  • constant unitweaponintegerfield UNIT_WEAPON_IF_ATTACK_AREA_OF_EFFECT_TARGETS = ConvertUnitWeaponIntegerField('ua1p')
  • constant unitweaponintegerfield UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED = ConvertUnitWeaponIntegerField('ua1g')
  • constant unitweaponrealfield UNIT_WEAPON_RF_ATTACK_BACKSWING_POINT = ConvertUnitWeaponRealField('ubs1')
  • constant unitweaponrealfield UNIT_WEAPON_RF_ATTACK_DAMAGE_POINT = ConvertUnitWeaponRealField('udp1')
  • constant unitweaponrealfield UNIT_WEAPON_RF_ATTACK_BASE_COOLDOWN = ConvertUnitWeaponRealField('ua1c')
  • constant unitweaponrealfield UNIT_WEAPON_RF_ATTACK_DAMAGE_LOSS_FACTOR = ConvertUnitWeaponRealField('udl1')
  • constant unitweaponrealfield UNIT_WEAPON_RF_ATTACK_DAMAGE_FACTOR_MEDIUM = ConvertUnitWeaponRealField('uhd1')
  • constant unitweaponrealfield UNIT_WEAPON_RF_ATTACK_DAMAGE_FACTOR_SMALL = ConvertUnitWeaponRealField('uqd1')
  • constant unitweaponrealfield UNIT_WEAPON_RF_ATTACK_DAMAGE_SPILL_DISTANCE = ConvertUnitWeaponRealField('usd1')
  • constant unitweaponrealfield UNIT_WEAPON_RF_ATTACK_DAMAGE_SPILL_RADIUS = ConvertUnitWeaponRealField('usr1')
  • constant unitweaponrealfield UNIT_WEAPON_RF_ATTACK_PROJECTILE_SPEED = ConvertUnitWeaponRealField('ua1z')
  • constant unitweaponrealfield UNIT_WEAPON_RF_ATTACK_PROJECTILE_ARC = ConvertUnitWeaponRealField('uma1')
  • constant unitweaponrealfield UNIT_WEAPON_RF_ATTACK_AREA_OF_EFFECT_FULL_DAMAGE = ConvertUnitWeaponRealField('ua1f')
  • constant unitweaponrealfield UNIT_WEAPON_RF_ATTACK_AREA_OF_EFFECT_MEDIUM_DAMAGE = ConvertUnitWeaponRealField('ua1h')
  • constant unitweaponrealfield UNIT_WEAPON_RF_ATTACK_AREA_OF_EFFECT_SMALL_DAMAGE = ConvertUnitWeaponRealField('ua1q')
  • constant unitweaponrealfield UNIT_WEAPON_RF_ATTACK_RANGE = ConvertUnitWeaponRealField('ua1r')
  • constant unitweaponbooleanfield UNIT_WEAPON_BF_ATTACK_SHOW_UI = ConvertUnitWeaponBooleanField('uwu1')
  • constant unitweaponbooleanfield UNIT_WEAPON_BF_ATTACKS_ENABLED = ConvertUnitWeaponBooleanField('uaen')
  • constant unitweaponbooleanfield UNIT_WEAPON_BF_ATTACK_PROJECTILE_HOMING_ENABLED = ConvertUnitWeaponBooleanField('umh1')
  • constant unitweaponstringfield UNIT_WEAPON_SF_ATTACK_PROJECTILE_ART = ConvertUnitWeaponStringField('ua1m')

3.18.5 Move Type[编辑]

  • constant movetype MOVE_TYPE_UNKNOWN = ConvertMoveType(0)
  • constant movetype MOVE_TYPE_FOOT = ConvertMoveType(1)
  • constant movetype MOVE_TYPE_FLY = ConvertMoveType(2)
  • constant movetype MOVE_TYPE_HORSE = ConvertMoveType(4)
  • constant movetype MOVE_TYPE_HOVER = ConvertMoveType(8)
  • constant movetype MOVE_TYPE_FLOAT = ConvertMoveType(16)
  • constant movetype MOVE_TYPE_AMPHIBIOUS = ConvertMoveType(32)
  • constant movetype MOVE_TYPE_UNBUILDABLE = ConvertMoveType(64)

3.18.6 Target Flag[编辑]

  • constant targetflag TARGET_FLAG_NONE = ConvertTargetFlag(1)
  • constant targetflag TARGET_FLAG_GROUND = ConvertTargetFlag(2)
  • constant targetflag TARGET_FLAG_AIR = ConvertTargetFlag(4)
  • constant targetflag TARGET_FLAG_STRUCTURE = ConvertTargetFlag(8)
  • constant targetflag TARGET_FLAG_WARD = ConvertTargetFlag(16)
  • constant targetflag TARGET_FLAG_ITEM = ConvertTargetFlag(32)
  • constant targetflag TARGET_FLAG_TREE = ConvertTargetFlag(64)
  • constant targetflag TARGET_FLAG_WALL = ConvertTargetFlag(128)
  • constant targetflag TARGET_FLAG_DEBRIS = ConvertTargetFlag(256)
  • constant targetflag TARGET_FLAG_DECORATION = ConvertTargetFlag(512)
  • constant targetflag TARGET_FLAG_BRIDGE = ConvertTargetFlag(1024)

3.18.7 defense type[编辑]

  • constant defensetype DEFENSE_TYPE_LIGHT = ConvertDefenseType(0)
  • constant defensetype DEFENSE_TYPE_MEDIUM = ConvertDefenseType(1)
  • constant defensetype DEFENSE_TYPE_LARGE = ConvertDefenseType(2)
  • constant defensetype DEFENSE_TYPE_FORT = ConvertDefenseType(3)
  • constant defensetype DEFENSE_TYPE_NORMAL = ConvertDefenseType(4)
  • constant defensetype DEFENSE_TYPE_HERO = ConvertDefenseType(5)
  • constant defensetype DEFENSE_TYPE_DIVINE = ConvertDefenseType(6)
  • constant defensetype DEFENSE_TYPE_NONE = ConvertDefenseType(7)

3.18.8 Hero Attribute[编辑]

  • constant heroattribute HERO_ATTRIBUTE_STR = ConvertHeroAttribute(1)
  • constant heroattribute HERO_ATTRIBUTE_INT = ConvertHeroAttribute(2)
  • constant heroattribute HERO_ATTRIBUTE_AGI = ConvertHeroAttribute(3)

3.18.9 Armor Type[编辑]

  • constant armortype ARMOR_TYPE_WHOKNOWS = ConvertArmorType(0)
  • constant armortype ARMOR_TYPE_FLESH = ConvertArmorType(1)
  • constant armortype ARMOR_TYPE_METAL = ConvertArmorType(2)
  • constant armortype ARMOR_TYPE_WOOD = ConvertArmorType(3)
  • constant armortype ARMOR_TYPE_ETHREAL = ConvertArmorType(4)
  • constant armortype ARMOR_TYPE_STONE = ConvertArmorType(5)

3.18.10 Regeneration Type[编辑]

  • constant regentype REGENERATION_TYPE_NONE = ConvertRegenType(0)
  • constant regentype REGENERATION_TYPE_ALWAYS = ConvertRegenType(1)
  • constant regentype REGENERATION_TYPE_BLIGHT = ConvertRegenType(2)
  • constant regentype REGENERATION_TYPE_DAY = ConvertRegenType(3)
  • constant regentype REGENERATION_TYPE_NIGHT = ConvertRegenType(4)

3.18.11 Unit Category[编辑]

  • constant unitcategory UNIT_CATEGORY_GIANT = ConvertUnitCategory(1)
  • constant unitcategory UNIT_CATEGORY_UNDEAD = ConvertUnitCategory(2)
  • constant unitcategory UNIT_CATEGORY_SUMMONED = ConvertUnitCategory(4)
  • constant unitcategory UNIT_CATEGORY_MECHANICAL = ConvertUnitCategory(8)
  • constant unitcategory UNIT_CATEGORY_PEON = ConvertUnitCategory(16)
  • constant unitcategory UNIT_CATEGORY_SAPPER = ConvertUnitCategory(32)
  • constant unitcategory UNIT_CATEGORY_TOWNHALL = ConvertUnitCategory(64)
  • constant unitcategory UNIT_CATEGORY_ANCIENT = ConvertUnitCategory(128)
  • constant unitcategory UNIT_CATEGORY_NEUTRAL = ConvertUnitCategory(256)
  • constant unitcategory UNIT_CATEGORY_WARD = ConvertUnitCategory(512)
  • constant unitcategory UNIT_CATEGORY_STANDON = ConvertUnitCategory(1024)
  • constant unitcategory UNIT_CATEGORY_TAUREN = ConvertUnitCategory(2048)

3.18.12 Pathing Flag[编辑]

  • constant pathingflag PATHING_FLAG_UNWALKABLE = ConvertPathingFlag(2)
  • constant pathingflag PATHING_FLAG_UNFLYABLE = ConvertPathingFlag(4)
  • constant pathingflag PATHING_FLAG_UNBUILDABLE = ConvertPathingFlag(8)
  • constant pathingflag PATHING_FLAG_UNPEONHARVEST = ConvertPathingFlag(16)
  • constant pathingflag PATHING_FLAG_BLIGHTED = ConvertPathingFlag(32)
  • constant pathingflag PATHING_FLAG_UNFLOATABLE = ConvertPathingFlag(64)
  • constant pathingflag PATHING_FLAG_UNAMPHIBIOUS = ConvertPathingFlag(128)
  • constant pathingflag PATHING_FLAG_UNITEMPLACABLE = ConvertPathingFlag(256)

4 API[编辑]

4.1 数学 API[编辑]

  • native Deg2Rad takes real degrees returns real
  • native Rad2Deg takes real radians returns real
  • native Sin takes real radians returns real
  • native Cos takes real radians returns real
  • native Tan takes real radians returns real
  • native Asin takes real y returns real // Expect values between -1 and 1...returns 0 for invalid input
  • native Acos takes real x returns real // Expect values between -1 and 1...returns 0 for invalid input
  • native Atan takes real x returns real
  • native Atan2 takes real y, real x returns real // Returns 0 if x and y are both 0
  • native SquareRoot takes real x returns real // Returns 0 if x <= 0
  • native Pow takes real x, real power returns real
    • computes x to the y power
    • y == 0.0 => 1
    • x ==0.0 and y < 0 => 0

4.2 字符串工具 API[编辑]

  • native I2R takes integer i returns real
  • native R2I takes real r returns integer
  • native I2S takes integer i returns string
  • native R2S takes real r returns string
  • native R2SW takes real r, integer width, integer precision returns string
  • native S2I takes string s returns integer
  • native S2R takes string s returns real
  • native GetHandleId takes handle h returns integer
  • native SubString takes string source, integer start, integer end returns string
  • native StringLength takes string s returns integer
  • native StringCase takes string source, boolean upper returns string
  • native StringHash takes string s returns integer

4.3 地图设置 API[编辑]

这些是用于描述地图配置的原生函数,只用在地图脚本的config函数中。此外这些函数的调用顺序也必须和下面的函数排序顺序相同(例如,你必须在call SetPlayerColor之前call SetPlayers)

  • native SetTeams takes integer teamcount returns nothing
  • native SetPlayers takes integer playercount returns nothing
  • native DefineStartLocation takes integer whichStartLoc, real x, real y returns nothing
  • native DefineStartLocationLoc takes integer whichStartLoc, location whichLocation returns nothing
  • native SetStartLocPrioCount takes integer whichStartLoc, integer prioSlotCount returns nothing
  • native SetStartLocPrio takes integer whichStartLoc, integer prioSlotIndex, integer otherStartLocIndex, startlocprio priority returns nothing
  • native GetStartLocPrioSlot takes integer whichStartLoc, integer prioSlotIndex returns integer
  • native GetStartLocPrio takes integer whichStartLoc, integer prioSlotIndex returns startlocprio
  • native GetTeams takes nothing returns integer
  • native GetPlayers takes nothing returns integer
  • native SetPlayerTeam takes player whichPlayer, integer whichTeam returns nothing
  • native SetPlayerStartLocation takes player whichPlayer, integer startLocIndex returns nothing
    • forces player to have the specified start loc and marks the start loc as occupied which removes it from consideration for subsequently placed players ( i.e. you can use this to put people in a fixed loc and then use random placement for any unplaced players etc )
  • native ForcePlayerStartLocation takes player whichPlayer, integer startLocIndex returns nothing
  • native SetPlayerColor takes player whichPlayer, playercolor color returns nothing
  • native SetPlayerAlliance takes player sourcePlayer, player otherPlayer, alliancetype whichAllianceSetting, boolean value returns nothing
  • native SetPlayerTaxRate takes player sourcePlayer, player otherPlayer, playerstate whichResource, integer rate returns nothing
  • native SetPlayerRacePreference takes player whichPlayer, racepreference whichRacePreference returns nothing
  • native SetPlayerRaceSelectable takes player whichPlayer, boolean value returns nothing
  • native SetPlayerController takes player whichPlayer, mapcontrol controlType returns nothing
  • native SetPlayerName takes player whichPlayer, string name returns nothing

4.4 计时器 API[编辑]

4.5 单位组 API[编辑]

  • native CreateGroup takes nothing returns group
  • native DestroyGroup takes group whichGroup returns nothing
  • native GroupAddUnit takes group whichGroup, unit whichUnit returns nothing
  • native GroupRemoveUnit takes group whichGroup, unit whichUnit returns nothing
  • native BlzGroupAddGroupFast takes group whichGroup, group addGroup returns integer//war3PTR1.31.0.11889?
  • native BlzGroupRemoveGroupFast takes group whichGroup, group removeGroup returns integer//war3PTR1.31.0.11889?
  • native GroupClear takes group whichGroup returns nothing
  • native BlzGroupGetSize takes group whichGroup returns integer//war3PTR1.31.0.11889?
  • native BlzGroupUnitAt takes group whichGroup, integer index returns unit//war3PTR1.31.0.11889?
  • native GroupEnumUnitsOfType takes group whichGroup, string unitname, boolexpr filter returns nothing
  • native GroupEnumUnitsOfPlayer takes group whichGroup, player whichPlayer, boolexpr filter returns nothing
  • native GroupEnumUnitsOfTypeCounted takes group whichGroup, string unitname, boolexpr filter, integer countLimit returns nothing
  • native GroupEnumUnitsInRect takes group whichGroup, rect r, boolexpr filter returns nothing
  • native GroupEnumUnitsInRectCounted takes group whichGroup, rect r, boolexpr filter, integer countLimit returns nothing
  • native GroupEnumUnitsInRange takes group whichGroup, real x, real y, real radius, boolexpr filter returns nothing
  • native GroupEnumUnitsInRangeOfLoc takes group whichGroup, location whichLocation, real radius, boolexpr filter returns nothing
  • native GroupEnumUnitsInRangeCounted takes group whichGroup, real x, real y, real radius, boolexpr filter, integer countLimit returns nothing
  • native GroupEnumUnitsInRangeOfLocCounted takes group whichGroup, location whichLocation, real radius, boolexpr filter, integer countLimit returns nothing
  • native GroupEnumUnitsSelected takes group whichGroup, player whichPlayer, boolexpr filter returns nothing
  • native GroupImmediateOrder takes group whichGroup, string order returns boolean
  • native GroupImmediateOrderById takes group whichGroup, integer order returns boolean
  • native GroupPointOrder takes group whichGroup, string order, real x, real y returns boolean
  • native GroupPointOrderLoc takes group whichGroup, string order, location whichLocation returns boolean
  • native GroupPointOrderById takes group whichGroup, integer order, real x, real y returns boolean
  • native GroupPointOrderByIdLoc takes group whichGroup, integer order, location whichLocation returns boolean
  • native GroupTargetOrder takes group whichGroup, string order, widget targetWidget returns boolean
  • native GroupTargetOrderById takes group whichGroup, integer order, widget targetWidget returns boolean

This will be difficult to support with potentially disjoint, cell-based regions as it would involve enumerating all the cells that are covered by a particularregion a better implementation would be a trigger that adds relevant units as they enter and removes them if they leave...

  • native ForGroup takes group whichGroup, code callback returns nothing
  • native FirstOfGroup takes group whichGroup returns unit

4.6 玩家组 API[编辑]

  • native CreateForce takes nothing returns force
  • native DestroyForce takes force whichForce returns nothing
  • native ForceAddPlayer takes force whichForce, player whichPlayer returns nothing
  • native ForceRemovePlayer takes force whichForce, player whichPlayer returns nothing
  • native BlzForceHasPlayer takes force whichForce, player whichPlayer returns boolean////war3PTR1.31.0.11889
  • native ForceClear takes force whichForce returns nothing
  • native ForceEnumPlayers takes force whichForce, boolexpr filter returns nothing
  • native ForceEnumPlayersCounted takes force whichForce, boolexpr filter, integer countLimit returns nothing
  • native ForceEnumAllies takes force whichForce, player whichPlayer, boolexpr filter returns nothing
  • native ForceEnumEnemies takes force whichForce, player whichPlayer, boolexpr filter returns nothing
  • native ForForce takes force whichForce, code callback returns nothing

4.7 区域和点 API[编辑]

  • native Rect takes real minx, real miny, real maxx, real maxy returns rect
  • native RectFromLoc takes location min, location max returns rect
  • native RemoveRect takes rect whichRect returns nothing
  • native SetRect takes rect whichRect, real minx, real miny, real maxx, real maxy returns nothing
  • native SetRectFromLoc takes rect whichRect, location min, location max returns nothing
  • native MoveRectTo takes rect whichRect, real newCenterX, real newCenterY returns nothing
  • native MoveRectToLoc takes rect whichRect, location newCenterLoc returns nothing
  • native RegionAddRect takes region whichRegion, rect r returns nothing
  • native RegionClearRect takes region whichRegion, rect r returns nothing
  • native RegionAddCell takes region whichRegion, real x, real y returns nothing
  • native RegionAddCellAtLoc takes region whichRegion, location whichLocation returns nothing
  • native RegionClearCell takes region whichRegion, real x, real y returns nothing
  • native RegionClearCellAtLoc takes region whichRegion, location whichLocation returns nothing
  • native Location takes real x, real y returns location
  • native RemoveLocation takes location whichLocation returns nothing
  • native MoveLocation takes location whichLocation, real newX, real newY returns nothing
  • native GetLocationX takes location whichLocation returns real
  • native GetLocationY takes location whichLocation returns real

This function is asynchronous. The values it returns are not guaranteed synchronous between each player. If you attempt to use it in a synchronous manner, it may cause a desync.

  • native GetLocationZ takes location whichLocation returns real
  • native IsUnitInRegion takes region whichRegion, unit whichUnit returns boolean
  • native IsPointInRegion takes region whichRegion, real x, real y returns boolean
  • native IsLocationInRegion takes region whichRegion, location whichLocation returns boolean

Returns full map bounds, including unplayable borders, in world coordinates

4.8 原生触发 API[编辑]

  • native ExecuteFunc takes string funcName returns nothing

4.9 布尔表达式 API(用于组合触发条件以及单位过滤器函数)[编辑]

  • native And takes boolexpr operandA, boolexpr operandB returns boolexpr
  • native Or takes boolexpr operandA, boolexpr operandB returns boolexpr
  • native Not takes boolexpr operand returns boolexpr
  • native Condition takes code func returns conditionfunc
  • native DestroyCondition takes conditionfunc c returns nothing
  • native Filter takes code func returns filterfunc
  • native DestroyFilter takes filterfunc f returns nothing
  • native DestroyBoolExpr takes boolexpr e returns nothing

4.10 触发器游戏事件 API[编辑]

  • EVENT_GAME_VARIABLE_LIMIT
    • // constant native string GetTriggeringVariableName takes nothing returns string
  • native TriggerRegisterTimerEvent takes trigger whichTrigger, real timeout, boolean periodic returns event // Creates it's own timer and triggers when it expires
  • native TriggerRegisterTimerExpireEvent takes trigger whichTrigger, timer t returns event // Triggers when the timer you tell it about expires
  • EVENT_GAME_STATE_LIMIT
  • EVENT_GAME_VICTORY
  • EVENT_GAME_TRACKABLE_HIT EVENT_GAME_TRACKABLE_TRACK

4.11 与玩家相关的触发器事件 API[编辑]

  • EVENT_PLAYER_DEFEAT EVENT_PLAYER_VICTORY
  • native TriggerRegisterPlayerUnitEvent takes trigger whichTrigger, player whichPlayer, playerunitevent whichPlayerUnitEvent, boolexpr filter returns event
  • EVENT_PLAYER_HERO_LEVEL EVENT_UNIT_HERO_LEVEL
  • EVENT_PLAYER_HERO_REVIVABLE
  • EVENT_PLAYER_HERO_REVIVE_START EVENT_PLAYER_HERO_REVIVE_CANCEL EVENT_PLAYER_HERO_REVIVE_FINISH EVENT_UNIT_HERO_REVIVE_START EVENT_UNIT_HERO_REVIVE_CANCEL EVENT_UNIT_HERO_REVIVE_FINISH
  • EVENT_PLAYER_UNIT_ATTACKED
    • constant native GetAttacker takes nothing returns unit
  • EVENT_PLAYER_UNIT_RESCUED
    • constant native GetRescuer takes nothing returns unit
  • EVENT_PLAYER_UNIT_DEATH
  • EVENT_PLAYER_UNIT_DECAY
  • EVENT_PLAYER_UNIT_SELECTED
    • //constant native GetSelectedUnit takes nothing returns unit
  • EVENT_PLAYER_UNIT_RESEARCH_START
  • EVENT_PLAYER_UNIT_RESEARCH_CANCEL
  • EVENT_PLAYER_UNIT_RESEARCH_FINISH
  • EVENT_PLAYER_UNIT_TRAIN_START
  • EVENT_PLAYER_UNIT_TRAIN_CANCEL
  • EVENT_PLAYER_UNIT_TRAIN_FINISH
  • EVENT_PLAYER_UNIT_DETECTED
  • EVENT_PLAYER_UNIT_SELL
  • EVENT_PLAYER_UNIT_SELL_ITEM
    • constant native GetSoldItem takes nothing returns item
  • EVENT_PLAYER_UNIT_DROP_ITEM
  • EVENT_PLAYER_UNIT_PICKUP_ITEM
  • EVENT_PLAYER_UNIT_USE_ITEM
  • EVENT_PLAYER_UNIT_ISSUED_ORDER
  • EVENT_UNIT_SPELL_CHANNEL EVENT_UNIT_SPELL_CAST EVENT_UNIT_SPELL_EFFECT EVENT_UNIT_SPELL_FINISH EVENT_UNIT_SPELL_ENDCAST EVENT_PLAYER_UNIT_SPELL_CHANNEL EVENT_PLAYER_UNIT_SPELL_CAST EVENT_PLAYER_UNIT_SPELL_EFFECT EVENT_PLAYER_UNIT_SPELL_FINISH EVENT_PLAYER_UNIT_SPELL_ENDCAST
  • EVENT_PLAYER_STATE_LIMIT
  • native TriggerRegisterPlayerChatEvent takes trigger whichTrigger, player whichPlayer, string chatMessageToDetect, boolean exactMatchOnly returns event
  • EVENT_PLAYER_CHAT
    • constant native GetEventPlayerChatString takes nothing returns string // returns the actual string they typed in ( same as what you registered for if you required exact match )
    • constant native GetEventPlayerChatStringMatched takes nothing returns string // returns the string that you registered for

4.12 以单位为基础的触发器事件 API[编辑]

returns handle to unit which triggered the most recent event when called from within a trigger action function...returns null handle when used incorrectly

  • native TriggerRegisterUnitStateEvent takes trigger whichTrigger, unit whichUnit, unitstate whichState, limitop opcode, real limitval returns event
  • EVENT_UNIT_STATE_LIMIT
  • EVENT_UNIT_DEATH EVENT_UNIT_DECAY

Use the GetDyingUnit and GetDecayingUnit funcs above

  • EVENT_UNIT_ACQUIRED_TARGET EVENT_UNIT_TARGET_IN_RANGE
  • EVENT_UNIT_ATTACKED

Use GetAttacker from the Player Unit Event API Below...

  • EVENT_UNIT_RESCUEDED

Use GetRescuer from the Player Unit Event API Below...

  • EVENT_UNIT_CONSTRUCT_CANCEL EVENT_UNIT_CONSTRUCT_FINISH

See the Player Unit Construction Event API above for event info funcs

  • EVENT_UNIT_TRAIN_START EVENT_UNIT_TRAIN_CANCELLED EVENT_UNIT_TRAIN_FINISH

See the Player Unit Training Event API above for event info funcs

  • EVENT_UNIT_SELL

See the Player Unit Sell Event API above for event info funcs

  • EVENT_UNIT_DROP_ITEM EVENT_UNIT_PICKUP_ITEM EVENT_UNIT_USE_ITEM

See the Player Unit/Item manipulation Event API above for event info funcs

  • EVENT_UNIT_ISSUED_ORDER
  • EVENT_UNIT_ISSUED_POINT_ORDER
  • EVENT_UNIT_ISSUED_TARGET_ORDER

See the Player Unit Order Event API above for event info funcs

4.13 基础部件 API[编辑]

4.14 可破坏的对象 API[编辑]

朝向参数(facing)使用角度作为单位。

4.15 物品 API[编辑]

4.16 单位 API[编辑]

朝向参数(facing)使用角度作为单位。

  • native CreateUnit takes player id, integer unitid, real x, real y, real face returns unit
  • native CreateUnitByName takes player whichPlayer, string unitname, real x, real y, real face returns unit
  • native CreateUnitAtLoc takes player id, integer unitid, location whichLocation, real face returns unit
  • native CreateUnitAtLocByName takes player id, string unitname, location whichLocation, real face returns unit
  • native CreateCorpse takes player whichPlayer, integer unitid, real x, real y, real face returns unit
  • native KillUnit takes unit whichUnit returns nothing
  • native RemoveUnit takes unit whichUnit returns nothing
  • native ShowUnit takes unit whichUnit, boolean show returns nothing
  • native SetUnitState takes unit whichUnit, unitstate whichUnitState, real newVal returns nothing
  • native SetUnitX takes unit whichUnit, real newX returns nothing
  • native SetUnitY takes unit whichUnit, real newY returns nothing
  • native SetUnitPosition takes unit whichUnit, real newX, real newY returns nothing
  • native SetUnitPositionLoc takes unit whichUnit, location whichLocation returns nothing
  • native SetUnitFacing takes unit whichUnit, real facingAngle returns nothing
  • native SetUnitFacingTimed takes unit whichUnit, real facingAngle, real duration returns nothing
  • native SetUnitMoveSpeed takes unit whichUnit, real newSpeed returns nothing
  • native SetUnitFlyHeight takes unit whichUnit, real newHeight, real rate returns nothing
  • native SetUnitTurnSpeed takes unit whichUnit, real newTurnSpeed returns nothing
  • native SetUnitPropWindow takes unit whichUnit, real newPropWindowAngle returns nothing
  • native SetUnitAcquireRange takes unit whichUnit, real newAcquireRange returns nothing
  • native SetUnitCreepGuard takes unit whichUnit, boolean creepGuard returns nothing
  • native SetUnitOwner takes unit whichUnit, player whichPlayer, boolean changeColor returns nothing
  • native SetUnitColor takes unit whichUnit, playercolor whichColor returns nothing
  • native SetUnitScale takes unit whichUnit, real scaleX, real scaleY, real scaleZ returns nothing
  • native SetUnitTimeScale takes unit whichUnit, real timeScale returns nothing
  • native SetUnitBlendTime takes unit whichUnit, real blendTime returns nothing
  • native SetUnitVertexColor takes unit whichUnit, integer red, integer green, integer blue, integer alpha returns nothing
  • native SetUnitLookAt takes unit whichUnit, string whichBone, unit lookAtTarget, real offsetX, real offsetY, real offsetZ returns nothing
  • native ResetUnitLookAt takes unit whichUnit returns nothing
  • native SetUnitRescuable takes unit whichUnit, player byWhichPlayer, boolean flag returns nothing
  • native SetUnitRescueRange takes unit whichUnit, real range returns nothing
  • native SetHeroStr takes unit whichHero, integer newStr, boolean permanent returns nothing
  • native SetHeroAgi takes unit whichHero, integer newAgi, boolean permanent returns nothing
  • native SetHeroInt takes unit whichHero, integer newInt, boolean permanent returns nothing
  • native GetHeroStr takes unit whichHero, boolean includeBonuses returns integer
  • native GetHeroAgi takes unit whichHero, boolean includeBonuses returns integer
  • native GetHeroInt takes unit whichHero, boolean includeBonuses returns integer
  • native GetHeroXP takes unit whichHero returns integer
  • native SetHeroXP takes unit whichHero, integer newXpVal, boolean showEyeCandy returns nothing
  • native AddHeroXP takes unit whichHero, integer xpToAdd, boolean showEyeCandy returns nothing
  • native SetHeroLevel takes unit whichHero, integer level, boolean showEyeCandy returns nothing
  • constant native GetHeroLevel takes unit whichHero returns integer
  • constant native GetUnitLevel takes unit whichUnit returns integer
  • native GetHeroProperName takes unit whichHero returns string
  • native SuspendHeroXP takes unit whichHero, boolean flag returns nothing
  • native IsSuspendedXP takes unit whichHero returns boolean
  • native SelectHeroSkill takes unit whichHero, integer abilcode returns nothing
  • native GetUnitAbilityLevel takes unit whichUnit, integer abilcode returns integer
  • native DecUnitAbilityLevel takes unit whichUnit, integer abilcode returns integer
  • native IncUnitAbilityLevel takes unit whichUnit, integer abilcode returns integer
  • native SetUnitAbilityLevel takes unit whichUnit, integer abilcode, integer level returns integer
  • native ReviveHero takes unit whichHero, real x, real y, boolean doEyecandy returns boolean
  • native ReviveHeroLoc takes unit whichHero, location loc, boolean doEyecandy returns boolean
  • native SetUnitExploded takes unit whichUnit, boolean exploded returns nothing
  • native SetUnitInvulnerable takes unit whichUnit, boolean flag returns nothing
  • native PauseUnit takes unit whichUnit, boolean flag returns nothing
  • native IsUnitPaused takes unit whichHero returns boolean
  • native SetUnitPathing takes unit whichUnit, boolean flag returns nothing
  • native ClearSelection takes nothing returns nothing
  • native SelectUnit takes unit whichUnit, boolean flag returns nothing
  • native GetUnitPointValue takes unit whichUnit returns integer
  • native GetUnitPointValueByType takes integer unitType returns integer
  • //native SetUnitPointValueByType takes integer unitType, integer newPointValue returns nothing
  • native UnitDropItemPoint takes unit whichUnit, item whichItem, real x, real y returns boolean
  • native UnitDropItemSlot takes unit whichUnit, item whichItem, integer slot returns boolean
  • native UnitDropItemTarget takes unit whichUnit, item whichItem, widget target returns boolean
  • native UnitUseItem takes unit whichUnit, item whichItem returns boolean
  • native UnitUseItemPoint takes unit whichUnit, item whichItem, real x, real y returns boolean
  • native UnitUseItemTarget takes unit whichUnit, item whichItem, widget target returns boolean
  • constant native GetUnitX takes unit whichUnit returns real
  • constant native GetUnitY takes unit whichUnit returns real
  • constant native GetUnitLoc takes unit whichUnit returns location
  • constant native GetUnitFacing takes unit whichUnit returns real
  • constant native GetUnitMoveSpeed takes unit whichUnit returns real
  • constant native GetUnitDefaultMoveSpeed takes unit whichUnit returns real
  • constant native GetUnitState takes unit whichUnit, unitstate whichUnitState returns real
  • constant native GetOwningPlayer takes unit whichUnit returns player
  • constant native GetUnitTypeId takes unit whichUnit returns integer
  • constant native GetUnitRace takes unit whichUnit returns race
  • constant native GetUnitName takes unit whichUnit returns string
  • constant native GetUnitFoodUsed takes unit whichUnit returns integer
  • constant native GetUnitFoodMade takes unit whichUnit returns integer
  • constant native GetFoodMade takes integer unitId returns integer
  • constant native GetFoodUsed takes integer unitId returns integer
  • native SetUnitUseFood takes unit whichUnit, boolean useFood returns nothing
  • constant native IsUnitInGroup takes unit whichUnit, group whichGroup returns boolean
  • constant native IsUnitInForce takes unit whichUnit, force whichForce returns boolean
  • constant native IsUnitOwnedByPlayer takes unit whichUnit, player whichPlayer returns boolean
  • constant native IsUnitAlly takes unit whichUnit, player whichPlayer returns boolean
  • constant native IsUnitEnemy takes unit whichUnit, player whichPlayer returns boolean
  • constant native IsUnitVisible takes unit whichUnit, player whichPlayer returns boolean
  • constant native IsUnitDetected takes unit whichUnit, player whichPlayer returns boolean
  • constant native IsUnitInvisible takes unit whichUnit, player whichPlayer returns boolean
  • constant native IsUnitFogged takes unit whichUnit, player whichPlayer returns boolean
  • constant native IsUnitMasked takes unit whichUnit, player whichPlayer returns boolean
  • constant native IsUnitSelected takes unit whichUnit, player whichPlayer returns boolean
  • constant native IsUnitRace takes unit whichUnit, race whichRace returns boolean
  • constant native IsUnitType takes unit whichUnit, unittype whichUnitType returns boolean
  • constant native IsUnit takes unit whichUnit, unit whichSpecifiedUnit returns boolean
  • constant native IsUnitInRange takes unit whichUnit, unit otherUnit, real distance returns boolean
  • constant native IsUnitInRangeXY takes unit whichUnit, real x, real y, real distance returns boolean
  • constant native IsUnitInRangeLoc takes unit whichUnit, location whichLocation, real distance returns boolean
  • constant native IsUnitHidden takes unit whichUnit returns boolean
  • constant native IsUnitIllusion takes unit whichUnit returns boolean
  • constant native IsUnitInTransport takes unit whichUnit, unit whichTransport returns boolean
  • constant native IsUnitLoaded takes unit whichUnit returns boolean
  • constant native IsHeroUnitId takes integer unitId returns boolean
  • constant native IsUnitIdType takes integer unitId, unittype whichUnitType returns boolean
  • native UnitShareVision takes unit whichUnit, player whichPlayer, boolean share returns nothing
  • native UnitSuspendDecay takes unit whichUnit, boolean suspend returns nothing
  • native UnitAddType takes unit whichUnit, unittype whichUnitType returns boolean
  • native UnitRemoveType takes unit whichUnit, unittype whichUnitType returns boolean
  • native UnitAddAbility takes unit whichUnit, integer abilityId returns boolean
  • native UnitRemoveAbility takes unit whichUnit, integer abilityId returns boolean
  • native UnitMakeAbilityPermanent takes unit whichUnit, boolean permanent, integer abilityId returns boolean
  • native UnitRemoveBuffs takes unit whichUnit, boolean removePositive, boolean removeNegative returns nothing
  • native UnitRemoveBuffsEx takes unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel returns nothing
  • native UnitHasBuffsEx takes unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel returns boolean
  • native UnitCountBuffsEx takes unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel returns integer
  • native UnitAddSleep takes unit whichUnit, boolean add returns nothing
  • native UnitCanSleep takes unit whichUnit returns boolean
  • native UnitAddSleepPerm takes unit whichUnit, boolean add returns nothing
  • native UnitCanSleepPerm takes unit whichUnit returns boolean
  • native UnitIsSleeping takes unit whichUnit returns boolean
  • native UnitWakeUp takes unit whichUnit returns nothing
  • native UnitApplyTimedLife takes unit whichUnit, integer buffId, real duration returns nothing
  • native UnitIgnoreAlarm takes unit whichUnit, boolean flag returns boolean
  • native UnitIgnoreAlarmToggled takes unit whichUnit returns boolean
  • native UnitResetCooldown takes unit whichUnit returns nothing
  • native UnitSetConstructionProgress takes unit whichUnit, integer constructionPercentage returns nothing
  • native UnitSetUpgradeProgress takes unit whichUnit, integer upgradePercentage returns nothing
  • native UnitPauseTimedLife takes unit whichUnit, boolean flag returns nothing
  • native UnitSetUsesAltIcon takes unit whichUnit, boolean flag returns nothing
  • native UnitDamagePoint takes unit whichUnit, real delay, real radius, real x, real y, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType returns boolean
  • native UnitDamageTarget takes unit whichUnit, widget target, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType returns boolean
  • native IssueImmediateOrder takes unit whichUnit, string order returns boolean
  • native IssueImmediateOrderById takes unit whichUnit, integer order returns boolean
  • native IssuePointOrder takes unit whichUnit, string order, real x, real y returns boolean
  • native IssuePointOrderLoc takes unit whichUnit, string order, location whichLocation returns boolean
  • native IssuePointOrderById takes unit whichUnit, integer order, real x, real y returns boolean
  • native IssuePointOrderByIdLoc takes unit whichUnit, integer order, location whichLocation returns boolean
  • native IssueTargetOrder takes unit whichUnit, string order, widget targetWidget returns boolean
  • native IssueTargetOrderById takes unit whichUnit, integer order, widget targetWidget returns boolean
  • native IssueInstantPointOrder takes unit whichUnit, string order, real x, real y, widget instantTargetWidget returns boolean
  • native IssueInstantPointOrderById takes unit whichUnit, integer order, real x, real y, widget instantTargetWidget returns boolean
  • native IssueInstantTargetOrder takes unit whichUnit, string order, widget targetWidget, widget instantTargetWidget returns boolean
  • native IssueInstantTargetOrderById takes unit whichUnit, integer order, widget targetWidget, widget instantTargetWidget returns boolean
  • native IssueBuildOrder takes unit whichPeon, string unitToBuild, real x, real y returns boolean
  • native IssueBuildOrderById takes unit whichPeon, integer unitId, real x, real y returns boolean
  • native AddItemToAllStock takes integer itemId, integer currentStock, integer stockMax returns nothing
  • native AddItemToStock takes unit whichUnit, integer itemId, integer currentStock, integer stockMax returns nothing
  • native AddUnitToAllStock takes integer unitId, integer currentStock, integer stockMax returns nothing
  • native AddUnitToStock takes unit whichUnit, integer unitId, integer currentStock, integer stockMax returns nothing

4.17 玩家 API[编辑]

  • constant native Player takes integer number returns player
  • constant native GetLocalPlayer takes nothing returns player
  • constant native IsPlayerAlly takes player whichPlayer, player otherPlayer returns boolean
  • constant native IsPlayerEnemy takes player whichPlayer, player otherPlayer returns boolean
  • constant native IsPlayerInForce takes player whichPlayer, force whichForce returns boolean
  • constant native IsPlayerObserver takes player whichPlayer returns boolean
  • constant native IsVisibleToPlayer takes real x, real y, player whichPlayer returns boolean
  • constant native IsLocationVisibleToPlayer takes location whichLocation, player whichPlayer returns boolean
  • constant native IsFoggedToPlayer takes real x, real y, player whichPlayer returns boolean
  • constant native IsLocationFoggedToPlayer takes location whichLocation, player whichPlayer returns boolean
  • constant native IsMaskedToPlayer takes real x, real y, player whichPlayer returns boolean
  • constant native IsLocationMaskedToPlayer takes location whichLocation, player whichPlayer returns boolean
  • constant native GetPlayerRace takes player whichPlayer returns race
  • constant native GetPlayerId takes player whichPlayer returns integer
  • constant native GetPlayerUnitCount takes player whichPlayer, boolean includeIncomplete returns integer
  • constant native GetPlayerTypedUnitCount takes player whichPlayer, string unitName, boolean includeIncomplete, boolean includeUpgrades returns integer
  • constant native GetPlayerStructureCount takes player whichPlayer, boolean includeIncomplete returns integer
  • constant native GetPlayerState takes player whichPlayer, playerstate whichPlayerState returns integer
  • constant native GetPlayerScore takes player whichPlayer, playerscore whichPlayerScore returns integer
  • constant native GetPlayerAlliance takes player sourcePlayer, player otherPlayer, alliancetype whichAllianceSetting returns boolean
  • constant native SetPlayerTechMaxAllowed takes player whichPlayer, integer techid, integer maximum returns nothing
  • constant native GetPlayerTechMaxAllowed takes player whichPlayer, integer techid returns integer
  • constant native AddPlayerTechResearched takes player whichPlayer, integer techid, integer levels returns nothing
  • constant native SetPlayerTechResearched takes player whichPlayer, integer techid, integer setToLevel returns nothing
  • constant native GetPlayerTechResearched takes player whichPlayer, integer techid, boolean specificonly returns boolean
  • constant native GetPlayerTechCount takes player whichPlayer, integer techid, boolean specificonly returns integer
  • native SetPlayerUnitsOwner takes player whichPlayer, integer newOwner returns nothing
  • native CripplePlayer takes player whichPlayer, force toWhichPlayers, boolean flag returns nothing
  • native SetPlayerState takes player whichPlayer, playerstate whichPlayerState, integer value returns nothing
  • native RemovePlayer takes player whichPlayer, playergameresult gameResult returns nothing
  • native CachePlayerHeroData takes player whichPlayer returns nothing // Used to store hero level data for the scorescreen before units are moved to neutral passive in melee games

4.18 战争迷雾 API[编辑]

  • native SetFogStateRect takes player forWhichPlayer, fogstate whichState, rect where, boolean useSharedVision returns nothing
  • native SetFogStateRadius takes player forWhichPlayer, fogstate whichState, real centerx, real centerY, real radius, boolean useSharedVision returns nothing
  • native SetFogStateRadiusLoc takes player forWhichPlayer, fogstate whichState, location center, real radius, boolean useSharedVision returns nothing
  • native FogMaskEnable takes boolean enable returns nothing
  • native IsFogMaskEnabled takes nothing returns boolean
  • native FogEnable takes boolean enable returns nothing
  • native IsFogEnabled takes nothing returns boolean
  • native CreateFogModifierRect takes player forWhichPlayer, fogstate whichState, rect where, boolean useSharedVision, boolean afterUnits returns fogmodifier
  • native CreateFogModifierRadius takes player forWhichPlayer, fogstate whichState, real centerx, real centerY, real radius, boolean useSharedVision, boolean afterUnits returns fogmodifier
  • native CreateFogModifierRadiusLoc takes player forWhichPlayer, fogstate whichState, location center, real radius, boolean useSharedVision, boolean afterUnits returns fogmodifier
  • native DestroyFogModifier takes fogmodifier whichFogModifier returns nothing
  • native FogModifierStart takes fogmodifier whichFogModifier returns nothing
  • native FogModifierStop takes fogmodifier whichFogModifier returns nothing

4.19 游戏 API[编辑]

  • native EndGame takes boolean doScoreScreen returns nothing

4.19.1 仅限异步[编辑]

  • native ChangeLevel takes string newLevel, boolean doScoreScreen returns nothing
  • native RestartGame takes boolean doScoreScreen returns nothing
  • native ReloadGame takes nothing returns nothing
  • native SetCampaignMenuRace takes race r returns nothing // 已过时。保留在这里的原因是为了兼容老地图,但所有的新地图都应当使用SetCampaignMenuRaceEx来替代本函数。
  • native SetCampaignMenuRaceEx takes integer campaignIndex returns nothing
  • native ForceCampaignSelectScreen takes nothing returns nothing
  • native LoadGame takes string saveFileName, boolean doScoreScreen returns nothing
  • native SaveGame takes string saveFileName returns nothing
  • native RenameSaveDirectory takes string sourceDirName, string destDirName returns boolean
  • native RemoveSaveDirectory takes string sourceDirName returns boolean
  • native CopySaveGame takes string sourceSaveName, string destSaveName returns boolean
  • native SaveGameExists takes string saveName returns boolean
  • native SyncSelections takes nothing returns nothing
  • native SetFloatGameState takes fgamestate whichFloatGameState, real value returns nothing
  • constant native GetFloatGameState takes fgamestate whichFloatGameState returns real
  • native SetIntegerGameState takes igamestate whichIntegerGameState, integer value returns nothing
  • constant native GetIntegerGameState takes igamestate whichIntegerGameState returns integer

4.20 战役 API[编辑]

4.21 对话框 API[编辑]

  • native DialogCreate takes nothing returns dialog
  • native DialogDestroy takes dialog whichDialog returns nothing
  • native DialogClear takes dialog whichDialog returns nothing
  • native DialogSetMessage takes dialog whichDialog, string messageText returns nothing
  • native DialogAddButton takes dialog whichDialog, string buttonText, integer hotkey returns button
  • native DialogAddQuitButton takes dialog whichDialog, boolean doScoreScreen, string buttonText, integer hotkey returns button
  • native DialogDisplay takes player whichPlayer, dialog whichDialog, boolean flag returns nothing

4.22 游戏缓存 API[编辑]

//使用方法找魔兽争霸3:缓存

  • native ReloadGameCachesFromDisk takes nothing returns boolean // Creates a new or reads in an existing game cache file stored in the current campaign profile dir
  • native StoreInteger takes gamecache cache, string missionKey, string key, integer value returns nothing
  • native StoreReal takes gamecache cache, string missionKey, string key, real value returns nothing
  • native StoreBoolean takes gamecache cache, string missionKey, string key, boolean value returns nothing
  • native StoreUnit takes gamecache cache, string missionKey, string key, unit whichUnit returns boolean
  • native StoreString takes gamecache cache, string missionKey, string key, string value returns boolean

//SyncStoredString无效果,以下为归类
//native TriggerSyncStart takes nothing returns nothing
//native TriggerSyncReady takes nothing returns nothing
//native SyncSelections takes nothing returns nothing

  • native SyncStoredInteger takes gamecache cache, string missionKey, string key returns nothing
  • native SyncStoredReal takes gamecache cache, string missionKey, string key returns nothing
  • native SyncStoredBoolean takes gamecache cache, string missionKey, string key returns nothing
  • native SyncStoredUnit takes gamecache cache, string missionKey, string key returns nothing
  • native SyncStoredString takes gamecache cache, string missionKey, string key returns nothing
  • native HaveStoredInteger takes gamecache cache, string missionKey, string key returns boolean
  • native HaveStoredReal takes gamecache cache, string missionKey, string key returns boolean
  • native HaveStoredBoolean takes gamecache cache, string missionKey, string key returns boolean
  • native HaveStoredUnit takes gamecache cache, string missionKey, string key returns boolean
  • native HaveStoredString takes gamecache cache, string missionKey, string key returns boolean
  • native FlushGameCache takes gamecache cache returns nothing
  • native FlushStoredMission takes gamecache cache, string missionKey returns nothing
  • native FlushStoredInteger takes gamecache cache, string missionKey, string key returns nothing
  • native FlushStoredReal takes gamecache cache, string missionKey, string key returns nothing
  • native FlushStoredBoolean takes gamecache cache, string missionKey, string key returns nothing
  • native FlushStoredUnit takes gamecache cache, string missionKey, string key returns nothing
  • native FlushStoredString takes gamecache cache, string missionKey, string key returns nothing

Will return 0 if the specified value's data is not found in the cache

  • native GetStoredInteger takes gamecache cache, string missionKey, string key returns integer
  • native GetStoredReal takes gamecache cache, string missionKey, string key returns real
  • native GetStoredBoolean takes gamecache cache, string missionKey, string key returns boolean
  • native GetStoredString takes gamecache cache, string missionKey, string key returns string
  • native RestoreUnit takes gamecache cache, string missionKey, string key, player forWhichPlayer, real x, real y, real facing returns unit

4.23 哈希表 API[编辑]

  • native SaveInteger takes hashtable table, integer parentKey, integer childKey, integer value returns nothing
  • native SaveReal takes hashtable table, integer parentKey, integer childKey, real value returns nothing
  • native SaveBoolean takes hashtable table, integer parentKey, integer childKey, boolean value returns nothing
  • native SaveStr takes hashtable table, integer parentKey, integer childKey, string value returns boolean
  • native SavePlayerHandle takes hashtable table, integer parentKey, integer childKey, player whichPlayer returns boolean
  • native SaveWidgetHandle takes hashtable table, integer parentKey, integer childKey, widget whichWidget returns boolean
  • native SaveDestructableHandle takes hashtable table, integer parentKey, integer childKey, destructable whichDestructable returns boolean
  • native SaveItemHandle takes hashtable table, integer parentKey, integer childKey, item whichItem returns boolean
  • native SaveUnitHandle takes hashtable table, integer parentKey, integer childKey, unit whichUnit returns boolean
  • native SaveAbilityHandle takes hashtable table, integer parentKey, integer childKey, ability whichAbility returns boolean
  • native SaveTimerHandle takes hashtable table, integer parentKey, integer childKey, timer whichTimer returns boolean
  • native SaveTriggerHandle takes hashtable table, integer parentKey, integer childKey, trigger whichTrigger returns boolean
  • native SaveTriggerConditionHandle takes hashtable table, integer parentKey, integer childKey, triggercondition whichTriggercondition returns boolean
  • native SaveTriggerActionHandle takes hashtable table, integer parentKey, integer childKey, triggeraction whichTriggeraction returns boolean
  • native SaveTriggerEventHandle takes hashtable table, integer parentKey, integer childKey, event whichEvent returns boolean
  • native SaveForceHandle takes hashtable table, integer parentKey, integer childKey, force whichForce returns boolean
  • native SaveGroupHandle takes hashtable table, integer parentKey, integer childKey, group whichGroup returns boolean
  • native SaveLocationHandle takes hashtable table, integer parentKey, integer childKey, location whichLocation returns boolean
  • native SaveRectHandle takes hashtable table, integer parentKey, integer childKey, rect whichRect returns boolean
  • native SaveBooleanExprHandle takes hashtable table, integer parentKey, integer childKey, boolexpr whichBoolexpr returns boolean
  • native SaveSoundHandle takes hashtable table, integer parentKey, integer childKey, sound whichSound returns boolean
  • native SaveEffectHandle takes hashtable table, integer parentKey, integer childKey, effect whichEffect returns boolean
  • native SaveUnitPoolHandle takes hashtable table, integer parentKey, integer childKey, unitpool whichUnitpool returns boolean
  • native SaveItemPoolHandle takes hashtable table, integer parentKey, integer childKey, itempool whichItempool returns boolean
  • native SaveQuestHandle takes hashtable table, integer parentKey, integer childKey, quest whichQuest returns boolean
  • native SaveQuestItemHandle takes hashtable table, integer parentKey, integer childKey, questitem whichQuestitem returns boolean
  • native SaveDefeatConditionHandle takes hashtable table, integer parentKey, integer childKey, defeatcondition whichDefeatcondition returns boolean
  • native SaveTimerDialogHandle takes hashtable table, integer parentKey, integer childKey, timerdialog whichTimerdialog returns boolean
  • native SaveLeaderboardHandle takes hashtable table, integer parentKey, integer childKey, leaderboard whichLeaderboard returns boolean
  • native SaveMultiboardHandle takes hashtable table, integer parentKey, integer childKey, multiboard whichMultiboard returns boolean
  • native SaveMultiboardItemHandle takes hashtable table, integer parentKey, integer childKey, multiboarditem whichMultiboarditem returns boolean
  • native SaveTrackableHandle takes hashtable table, integer parentKey, integer childKey, trackable whichTrackable returns boolean
  • native SaveDialogHandle takes hashtable table, integer parentKey, integer childKey, dialog whichDialog returns boolean
  • native SaveButtonHandle takes hashtable table, integer parentKey, integer childKey, button whichButton returns boolean
  • native SaveTextTagHandle takes hashtable table, integer parentKey, integer childKey, texttag whichTexttag returns boolean
  • native SaveLightningHandle takes hashtable table, integer parentKey, integer childKey, lightning whichLightning returns boolean
  • native SaveImageHandle takes hashtable table, integer parentKey, integer childKey, image whichImage returns boolean
  • native SaveUbersplatHandle takes hashtable table, integer parentKey, integer childKey, ubersplat whichUbersplat returns boolean
  • native SaveRegionHandle takes hashtable table, integer parentKey, integer childKey, region whichRegion returns boolean
  • native SaveFogStateHandle takes hashtable table, integer parentKey, integer childKey, fogstate whichFogState returns boolean
  • native SaveFogModifierHandle takes hashtable table, integer parentKey, integer childKey, fogmodifier whichFogModifier returns boolean
  • native SaveAgentHandle takes hashtable table, integer parentKey, integer childKey, agent whichAgent returns boolean
  • native SaveHashtableHandle takes hashtable table, integer parentKey, integer childKey, hashtable whichHashtable returns boolean
  • native SaveFrameHandle takes hashtable table, integer parentKey, integer childKey, framehandle whichFrameHandle returns boolean//war3PTR1.31.0.11889


  • native LoadInteger takes hashtable table, integer parentKey, integer childKey returns integer
  • native LoadReal takes hashtable table, integer parentKey, integer childKey returns real
  • native LoadBoolean takes hashtable table, integer parentKey, integer childKey returns boolean
  • native LoadStr takes hashtable table, integer parentKey, integer childKey returns string
  • native LoadPlayerHandle takes hashtable table, integer parentKey, integer childKey returns player
  • native LoadWidgetHandle takes hashtable table, integer parentKey, integer childKey returns widget
  • native LoadDestructableHandle takes hashtable table, integer parentKey, integer childKey returns destructable
  • native LoadItemHandle takes hashtable table, integer parentKey, integer childKey returns item
  • native LoadUnitHandle takes hashtable table, integer parentKey, integer childKey returns unit
  • native LoadAbilityHandle takes hashtable table, integer parentKey, integer childKey returns ability
  • native LoadTimerHandle takes hashtable table, integer parentKey, integer childKey returns timer
  • native LoadTriggerHandle takes hashtable table, integer parentKey, integer childKey returns trigger
  • native LoadTriggerConditionHandle takes hashtable table, integer parentKey, integer childKey returns triggercondition
  • native LoadTriggerActionHandle takes hashtable table, integer parentKey, integer childKey returns triggeraction
  • native LoadTriggerEventHandle takes hashtable table, integer parentKey, integer childKey returns event
  • native LoadForceHandle takes hashtable table, integer parentKey, integer childKey returns force
  • native LoadGroupHandle takes hashtable table, integer parentKey, integer childKey returns group
  • native LoadLocationHandle takes hashtable table, integer parentKey, integer childKey returns location
  • native LoadRectHandle takes hashtable table, integer parentKey, integer childKey returns rect
  • native LoadBooleanExprHandle takes hashtable table, integer parentKey, integer childKey returns boolexpr
  • native LoadSoundHandle takes hashtable table, integer parentKey, integer childKey returns sound
  • native LoadEffectHandle takes hashtable table, integer parentKey, integer childKey returns effect
  • native LoadUnitPoolHandle takes hashtable table, integer parentKey, integer childKey returns unitpool
  • native LoadItemPoolHandle takes hashtable table, integer parentKey, integer childKey returns itempool
  • native LoadQuestHandle takes hashtable table, integer parentKey, integer childKey returns quest
  • native LoadQuestItemHandle takes hashtable table, integer parentKey, integer childKey returns questitem
  • native LoadDefeatConditionHandle takes hashtable table, integer parentKey, integer childKey returns defeatcondition
  • native LoadTimerDialogHandle takes hashtable table, integer parentKey, integer childKey returns timerdialog
  • native LoadLeaderboardHandle takes hashtable table, integer parentKey, integer childKey returns leaderboard
  • native LoadMultiboardHandle takes hashtable table, integer parentKey, integer childKey returns multiboard
  • native LoadMultiboardItemHandle takes hashtable table, integer parentKey, integer childKey returns multiboarditem
  • native LoadTrackableHandle takes hashtable table, integer parentKey, integer childKey returns trackable
  • native LoadDialogHandle takes hashtable table, integer parentKey, integer childKey returns dialog
  • native LoadButtonHandle takes hashtable table, integer parentKey, integer childKey returns button
  • native LoadTextTagHandle takes hashtable table, integer parentKey, integer childKey returns texttag
  • native LoadLightningHandle takes hashtable table, integer parentKey, integer childKey returns lightning
  • native LoadImageHandle takes hashtable table, integer parentKey, integer childKey returns image
  • native LoadUbersplatHandle takes hashtable table, integer parentKey, integer childKey returns ubersplat
  • native LoadRegionHandle takes hashtable table, integer parentKey, integer childKey returns region
  • native LoadFogStateHandle takes hashtable table, integer parentKey, integer childKey returns fogstate
  • native LoadFogModifierHandle takes hashtable table, integer parentKey, integer childKey returns fogmodifier
  • native LoadHashtableHandle takes hashtable table, integer parentKey, integer childKey returns hashtable
  • native LoadFrameHandle takes hashtable table, integer parentKey, integer childKey returns framehandle//war3PTR1.31.0.11889


  • native HaveSavedInteger takes hashtable table, integer parentKey, integer childKey returns boolean
  • native HaveSavedReal takes hashtable table, integer parentKey, integer childKey returns boolean
  • native HaveSavedBoolean takes hashtable table, integer parentKey, integer childKey returns boolean
  • native HaveSavedString takes hashtable table, integer parentKey, integer childKey returns boolean
  • native HaveSavedHandle takes hashtable table, integer parentKey, integer childKey returns boolean
  • native RemoveSavedInteger takes hashtable table, integer parentKey, integer childKey returns nothing
  • native RemoveSavedReal takes hashtable table, integer parentKey, integer childKey returns nothing
  • native RemoveSavedBoolean takes hashtable table, integer parentKey, integer childKey returns nothing
  • native RemoveSavedString takes hashtable table, integer parentKey, integer childKey returns nothing
  • native RemoveSavedHandle takes hashtable table, integer parentKey, integer childKey returns nothing

4.24 随机相关 API[编辑]

  • native GetRandomInt takes integer lowBound, integer highBound returns integer
  • native GetRandomReal takes real lowBound, real highBound returns real

Choose any random unit/item. (NP means Neutral Passive)

4.25 视觉相关 API[编辑]

4.26 可追踪物 API[编辑]

  • native CreateTrackable takes string trackableModelPath, real x, real y, real facing returns trackable

4.27 任务 API[编辑]

  • native QuestSetRequired takes quest whichQuest, boolean required returns nothing
  • native QuestSetCompleted takes quest whichQuest, boolean completed returns nothing
  • native QuestSetDiscovered takes quest whichQuest, boolean discovered returns nothing
  • native QuestSetFailed takes quest whichQuest, boolean failed returns nothing
  • native QuestSetEnabled takes quest whichQuest, boolean enabled returns nothing

4.28 计时器窗口 API[编辑]

4.29 排行榜 API[编辑]

  • native LeaderboardSetLabelColor takes leaderboard lb, integer red, integer green, integer blue, integer alpha returns nothing
  • native LeaderboardSetValueColor takes leaderboard lb, integer red, integer green, integer blue, integer alpha returns nothing
  • native LeaderboardSetStyle takes leaderboard lb, boolean showLabel, boolean showNames, boolean showValues, boolean showIcons returns nothing
  • native LeaderboardSetItemValue takes leaderboard lb, integer whichItem, integer val returns nothing
  • native LeaderboardSetItemLabel takes leaderboard lb, integer whichItem, string val returns nothing
  • native LeaderboardSetItemStyle takes leaderboard lb, integer whichItem, boolean showLabel, boolean showValue, boolean showIcon returns nothing
  • native LeaderboardSetItemLabelColor takes leaderboard lb, integer whichItem, integer red, integer green, integer blue, integer alpha returns nothing
  • native LeaderboardSetItemValueColor takes leaderboard lb, integer whichItem, integer red, integer green, integer blue, integer alpha returns nothing

4.30 多面板 API[编辑]

broadcast settings to all items

funcs for modifying individual items

meant to unequivocally suspend display of existing and subsequently displayed multiboards

4.31 镜头 API[编辑]

  • native SetCinematicScene takes integer portraitUnitId, playercolor color, string speakerTitle, string text, real sceneDuration, real voiceoverDuration returns nothing
  • native EndCinematicScene takes nothing returns nothing
  • native ForceCinematicSubtitles takes boolean flag returns nothing

These return values for the local players camera only...

4.32 音频 API[编辑]

  • native CreateSound takes string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string eaxSetting returns sound
  • native CreateSoundFilenameWithLabel takes string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string SLKEntryName returns sound
  • native CreateSoundFromLabel takes string soundLabel, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate returns sound
  • native CreateMIDISound takes string soundLabel, integer fadeInRate, integer fadeOutRate returns sound

the following method must be called immediately after calling "StartSound"

these calls are only valid if the sound was created with 3d enabled

  • native SetSoundDistances takes sound soundHandle, real minDist, real maxDist returns nothing
  • native SetSoundConeAngles takes sound soundHandle, real inside, real outside, integer outsideVolume returns nothing
  • native SetSoundConeOrientation takes sound soundHandle, real x, real y, real z returns nothing
  • native SetSoundPosition takes sound soundHandle, real x, real y, real z returns nothing
  • native SetSoundVelocity takes sound soundHandle, real x, real y, real z returns nothing
  • native AttachSoundToUnit takes sound soundHandle, unit whichUnit returns nothing
  • native StartSound takes sound soundHandle returns nothing
  • native StopSound takes sound soundHandle, boolean killWhenDone, boolean fadeOut returns nothing
  • native KillSoundWhenDone takes sound soundHandle returns nothing

Music Interface. Note that if music is disabled, these calls do nothing

  • native SetMapMusic takes string musicName, boolean random, integer index returns nothing
  • native ClearMapMusic takes nothing returns nothing
  • native PlayMusic takes string musicName returns nothing
  • native PlayMusicEx takes string musicName, integer frommsecs, integer fadeinmsecs returns nothing
  • native StopMusic takes boolean fadeOut returns nothing
  • native ResumeMusic takes nothing returns nothing

other music and sound calls

  • native RegisterStackedSound takes sound soundHandle, boolean byPosition, real rectwidth, real rectheight returns nothing
  • native UnregisterStackedSound takes sound soundHandle, boolean byPosition, real rectwidth, real rectheight returns nothing

4.33 特效 API[编辑]

  • native TerrainDeformCrater takes real x, real y, real radius, real depth, integer duration, boolean permanent returns terraindeformation
  • native TerrainDeformRipple takes real x, real y, real radius, real depth, integer duration, integer count, real spaceWaves, real timeWaves, real radiusStartPct, boolean limitNeg returns terraindeformation
  • native TerrainDeformWave takes real x, real y, real dirX, real dirY, real distance, real speed, real radius, real depth, integer trailTime, integer count returns terraindeformation
  • native TerrainDeformRandom takes real x, real y, real radius, real minDelta, real maxDelta, integer duration, integer updateInterval returns terraindeformation
  • native TerrainDeformStop takes terraindeformation deformation, integer duration returns nothing
  • native TerrainDeformStopAll takes nothing returns nothing
  • native AddSpellEffect takes string abilityString, effecttype t, real x, real y returns effect
  • native AddSpellEffectLoc takes string abilityString, effecttype t,location where returns effect
  • native AddSpellEffectById takes integer abilityId, effecttype t,real x, real y returns effect
  • native AddSpellEffectByIdLoc takes integer abilityId, effecttype t,location where returns effect
  • native AddSpellEffectTarget takes string modelName, effecttype t, widget targetWidget, string attachPoint returns effect
  • native AddSpellEffectTargetById takes integer abilityId, effecttype t, widget targetWidget, string attachPoint returns effect

4.33.1 闪电效果[编辑]

4.34 地形 API[编辑]

4.35 图片 API[编辑]

  • native CreateImage takes string file, real sizeX, real sizeY, real sizeZ, real posX, real posY, real posZ, real originX, real originY, real originZ, integer imageType returns image
  • native DestroyImage takes image whichImage returns nothing
  • native ShowImage takes image whichImage, boolean flag returns nothing
  • native SetImageConstantHeight takes image whichImage, boolean flag, real height returns nothing
  • native SetImagePosition takes image whichImage, real x, real y, real z returns nothing
  • native SetImageColor takes image whichImage, integer red, integer green, integer blue, integer alpha returns nothing
  • native SetImageRender takes image whichImage, boolean flag returns nothing
  • native SetImageRenderAlways takes image whichImage, boolean flag returns nothing
  • native SetImageAboveWater takes image whichImage, boolean flag, boolean useWaterAlpha returns nothing
  • native SetImageType takes image whichImage, integer imageType returns nothing

4.36 地面纹理 API[编辑]

  • native CreateUbersplat takes real x, real y, string name, integer red, integer green, integer blue, integer alpha, boolean forcePaused, boolean noBirthTime returns ubersplat
  • native DestroyUbersplat takes ubersplat whichSplat returns nothing
  • native ResetUbersplat takes ubersplat whichSplat returns nothing
  • native FinishUbersplat takes ubersplat whichSplat returns nothing
  • native ShowUbersplat takes ubersplat whichSplat, boolean flag returns nothing
  • native SetUbersplatRender takes ubersplat whichSplat, boolean flag returns nothing
  • native SetUbersplatRenderAlways takes ubersplat whichSplat, boolean flag returns nothing

4.37 荒芜地表 API[编辑]

  • native SetBlight takes player whichPlayer, real x, real y, real radius, boolean addBlight returns nothing
  • native SetBlightRect takes player whichPlayer, rect r, boolean addBlight returns nothing
  • native SetBlightPoint takes player whichPlayer, real x, real y, boolean addBlight returns nothing
  • native SetBlightLoc takes player whichPlayer, location whichLocation, real radius, boolean addBlight returns nothing
  • native CreateBlightedGoldmine takes player id, real x, real y, real face returns unit
  • native IsPointBlighted takes real x, real y returns boolean

4.38 装饰物 API[编辑]

  • native SetDoodadAnimation takes real x, real y, real radius, integer doodadID, boolean nearestOnly, string animName, boolean animRandom returns nothing
  • native SetDoodadAnimationRect takes rect r, integer doodadID, string animName, boolean animRandom returns nothing

4.39 电脑AI API[编辑]

  • native StartMeleeAI takes player num, string script returns nothing
  • native StartCampaignAI takes player num, string script returns nothing
  • native CommandAI takes player num, integer command, integer data returns nothing
  • native PauseCompAI takes player p, boolean pause returns nothing
  • native GetAIDifficulty takes player num returns aidifficulty

4.40 其它 API[编辑]

4.41 war31.29.1.9160 新添加的API(历史共93个,最新108个,迁移进来4个,新增11个)[编辑]

//可以看这个获取最新资讯[1]
// Automation Test

// JAPI Functions

//native BlzSetAbilityExtendedTooltip                   takes integer abilCode, string ExtendedTooltip, integer level returns nothing 
//native BlzSetAbilityActivatedExtendedTooltip          takes integer abilCode, string ExtendedTooltip, integer level returns nothing

4.42 war31.30.0.9655 public test 新添加的API(历史共9个,最新5个,4个转移到上面)[编辑]

// Patch 1.30 PTR Live

// native BlzPlaySpecialEffect takes effect whichEffect, animtype whichAnim returns nothing
// native BlzSpecialEffectAddSubAnimation takes effect whichEffect, subanimtype whichSubAnim returns nothing
// native BlzSpecialEffectRemoveSubAnimation takes effect whichEffect, subanimtype whichSubAnim returns nothing
// native BlzSpecialEffectClearSubAnimations takes effect whichEffect returns nothing
  • native RequestExtraIntegerData takes integer dataType, player whichPlayer, string param1, string param2, boolean param3, integer param4, integer param5, integer param6 returns integer
  • native RequestExtraBooleanData takes integer dataType, player whichPlayer, string param1, string param2, boolean param3, integer param4, integer param5, integer param6 returns boolean
  • native RequestExtraStringData takes integer dataType, player whichPlayer, string param1, string param2, boolean param3, integer param4, integer param5, integer param6 returns string
  • native RequestExtraRealData takes integer dataType, player whichPlayer, string param1, string param2, boolean param3, integer param4, integer param5, integer param6 returns real

// 目前看到的作用是为了兼容网易部分自定义数据的接口,对游戏制作方面没有其他帮助. // Add this function to follow the style of GetUnitX and GetUnitY, it has the same result as BlzGetLocalUnitZ

4.43 war3PTR1.31.0.11889 Test x86/x86_64 2019-4-23 19:40:34/19:40:05 新添加的API(142个)[编辑]

// Bit Operations

  • native BlzBitOr takes integer x, integer y returns integer
  • native BlzBitAnd takes integer x, integer y returns integer
  • native BlzBitXor takes integer x, integer y returns integer

// Intanced Object Operations // Ability

// Item

// Unit

// Unit Weapon

4.44 1.32重置版添加的api[编辑]

// Skin

// native BlzGetDestructableSkin takes destructable whichDestructable returns integer

  • native BlzSetUnitSkin takes unit whichUnit, integer skinId returns nothing//设置皮肤并不会改变Unit本身的Typeid
  • native BlzSetItemSkin takes item whichItem, integer skinId returns nothing

// native BlzSetDestructableSkin takes destructable whichDestructable, integer skinId returns nothing

  • native BlzCreateItemWithSkin takes integer itemid, real x, real y, integer skinId returns item
  • native BlzCreateUnitWithSkin takes player id, integer unitid, real x, real y, real face, integer skinId returns unit
  • native BlzCreateDestructableWithSkin takes integer objectid, real x, real y, real face, real scale, integer variation, integer skinId returns destructable
  • native BlzCreateDestructableZWithSkin takes integer objectid, real x, real y, real z, real face, real scale, integer variation, integer skinId returns destructable
  • native BlzCreateDeadDestructableWithSkin takes integer objectid, real x, real y, real face, real scale, integer variation, integer skinId returns destructable
  • native BlzCreateDeadDestructableZWithSkin takes integer objectid, real x, real y, real z, real face, real scale, integer variation, integer skinId returns destructable
  • native BlzGetPlayerTownHallCount takes player whichPlayer returns integer//获取玩家大厅得分,重置版功能.